M625 Revolver

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This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
The Game WorldItemsWeaponsFirearmsM625 Revolver
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This article is currently under construction.
It is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this page has not been updated in a while, please replace this notice with {{Improve}}. Last edit was 10/07/2021.
M625 Revolver
M625 Revolver
General
Category Weapon
Encumbrance
Heavy Load
1.75
Equipped One-handed
Condition max. 10
Attachment Holster
Characteristics
Ammo type Base.Bullets45
Magazine size 6
Noise radius 50 tiles
Recoil delay 20
Reload time 30
Aiming time 25
Damage
Attack speed 0.5
Range 0.61–9 tiles
Damage 1–1.6
Door damage 5
Accuracy 30
Knockback 0.3
Knockdown 2
Technical details
Base ID Revolver

The M625 Revolver is a handgun chambered in .45 Auto Round.

Usage

TODO

Distribution

TODO

Code

	item Revolver
		ImpactSound			= null,
		MaxRange			= 9,
		WeaponSprite			= Revolver,
		SoundVolume			= 50,
		MinAngle			= 0.95,
		Type				= Weapon,
		MinimumSwingTime		= 0.5,
		ToHitModifier			= 1.5,
		NPCSoundBoost			= 1.5,
		KnockBackOnNoDeath		= TRUE,
		Ranged				= TRUE,
		SwingAmountBeforeImpact		= 0,
		ProjectileCount			= 1,
		ConditionLowerChanceOneIn	= 60,
		Weight				= 1.75,
		SplatNumber			= 3,
		PushBackMod			= 0.3,
		SubCategory			= Firearm,
		ConditionMax			= 10,
		ShareDamage			= FALSE,
		MaxHitCount			= 1,
		MaxDamage			= 1.6,
		IsAimedFirearm			= TRUE,
		DoorDamage			= 5,
		UseEndurance			= FALSE,
		SwingAnim			= Handgun,
		DisplayName			= M625 Revolver,
		MinRange			= 0.61,
		SwingTime			= 0.5,
		MultipleHitConditionAffected	= FALSE,
		SoundRadius			= 70,
		MinDamage			= 1,
		SplatSize			= 3,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Revolver,
		RunAnim				= Run_Weapon2,
		CriticalChance			= 20,
		CritDmgMultiplier		= 4,
		AimingPerkCritModifier		= 10,
		AimingPerkRangeModifier		= 1.5,
		HitChance			= 30,
		AimingPerkHitChanceModifier	= 10,
		AimingPerkMinAngleModifier	= 0.05,
		RecoilDelay			= 20,
		SoundGain			= 1.5,
		ClipSize			= 15,
		ReloadTime			= 30,
		AimingTime			= 25,
		BreakSound			= BreakMetalItem,
		MetalValue			= 30,
		AmmoBox				= Bullets45Box,
		MaxAmmo				= 6,
		SwingSound			= stormyRevolverFire,
		InsertAmmoSound			= stormyRevolverInsertRound,
		EjectAmmoSound			= stormyRevolverSpin,
		RackSound			= stormyRevolverClick,
		AmmoType			= Base.Bullets45,
		WeaponReloadType		= revolver,
		JamGunChance			= 0,
		haveChamber			= FALSE,
		AttachmentType			= Holster,
		ModelWeaponPart			= IronSight IronSight scope scope,
		ModelWeaponPart			= RedDot RedDot reddot reddot,