M625 Revolver
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. Last edit was 10/07/2021.The M625 Revolver is a handgun chambered in .45 Auto Round.
Usage
TODO
Distribution
TODO
Code
item Revolver ImpactSound = null, MaxRange = 9, WeaponSprite = Revolver, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.75, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, MaxDamage = 1.6, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M625 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 70, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Revolver, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 30, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 25, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 6, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets45, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = RedDot RedDot reddot reddot,