MSR788 Rifle
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.56
item HuntingRifle { ImpactSound = null, MaxRange = 10, WeaponSprite = HuntingRifle, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 2, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MSR788 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, SwingSound = MSR788Shoot, HitSound = BulletHitBody, ClickSound = MSR788Jam, SoundRadius = 150, MinDamage = 1.2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RifleHunting, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 10, AimingPerkCritModifier = 15, HitChance = 25, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 100, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 40, RequiresEquippedBothHands = TRUE, BreakSound = MSR788Break, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 308Box, MaxAmmo = 3, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = MSR788Rack, AmmoType = Base.308Bullets, WeaponReloadType = boltactionnomag, ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = IronSight IronSight scope2 scope2, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = RedDot RedDot reddot reddot, RackAfterShoot = TRUE, MagazineType = Base.308Clip, JamGunChance = 5, AttachmentType = Rifle, StopPower = 20, }