Machete: Difference between revisions
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(→Code: updated machete code) |
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MinAngle = 0.7, | MinAngle = 0.7, | ||
Type = Weapon, | Type = Weapon, | ||
HitFloorSound = | SwingSound = MacheteSwing, | ||
HitFloorSound = MacheteHit, | |||
ImpactSound = MacheteHit, | |||
DoorHitSound = MacheteHit, | |||
HitSound = MacheteHit, | |||
MinimumSwingTime = 4, | MinimumSwingTime = 4, | ||
KnockBackOnNoDeath = FALSE, | KnockBackOnNoDeath = FALSE, | ||
Line 87: | Line 89: | ||
SplatBloodOnNoDeath = FALSE, | SplatBloodOnNoDeath = FALSE, | ||
Icon = Machete, | Icon = Machete, | ||
TreeDamage = 10, | TreeDamage = 10, | ||
CriticalChance = 20, | CriticalChance = 20, | ||
Line 99: | Line 100: | ||
AttachmentType = BigBlade, | AttachmentType = BigBlade, | ||
Tags = CutPlant, | Tags = CutPlant, | ||
DoorHitSound = MacheteHit, | |||
HitSound = MacheteHit, | |||
HitFloorSound = MacheteHit, | |||
BreakSound = MacheteBreak, | |||
SwingSound = MacheteSwing, | |||
}</pre> | }</pre> | ||
Revision as of 18:27, 4 November 2021
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Machete | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 2 | |
Equipped | One-handed | |
Condition max. | 13 | |
Skill | Long Blade | |
Damage | ||
Type | Long Blade | |
Attack speed | 4 | |
Range | 0.61–1.23 tiles | |
Damage | 2–3 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Machete | |
A machete is a one-handed long blade weapon. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
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Other
Can be used to remove bushes.
Multi-hit
In modes with multi-hit enabled, machetes can hit a maximum of two targets in one swing.
Distribution
Buildings
- The best method of finding a machete is looting hardware stores. The West Point and Riverside shopping district each have a hardware store.
- Machetes can also be found inside of barricaded buildings.
Zombies
- After 20 days survived, a machete can be rarely found impaled in some zombies.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Machete { MaxRange = 1.23, WeaponSprite = Machete, MinAngle = 0.7, Type = Weapon, SwingSound = MacheteSwing, HitFloorSound = MacheteHit, ImpactSound = MacheteHit, DoorHitSound = MacheteHit, HitSound = MacheteHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, ConditionLowerChanceOneIn = 25, Weight = 2, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 10, SwingAnim = Bat, DisplayName = Machete, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Machete, TreeDamage = 10, CriticalChance = 20, CritDmgMultiplier = 5, MinDamage = 2, MaxDamage = 3, BaseSpeed = 1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigBlade, Tags = CutPlant, DoorHitSound = MacheteHit, HitSound = MacheteHit, HitFloorSound = MacheteHit, BreakSound = MacheteBreak, SwingSound = MacheteSwing, }