Magnum

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This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
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Magnum
Magnum
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped One-handed
Condition max. 10
Attachment Holster
Characteristics
Ammo type .44 Magnum
Magazine size 6
Noise radius 75 tiles
Recoil delay 30
Reload time 30
Aiming time 40
Damage
Attack speed 0.5
Range 0.61–11 tiles
Damage 1.2–1.9
Door damage 5
Accuracy 20
Knockback 0.3
Knockdown 2
Technical details
Base ID Revolver_Long

The Magnum revolver is a handgun chambered in .44 Magnum.

Usage

TODO

Distribution

TODO

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Revolver_Long
		ImpactSound			= null,
		MaxRange			= 11,
		WeaponSprite			= Revolver_Long,
		SoundVolume			= 75,
		MinAngle			= 0.95,
		Type				= Weapon,
		MinimumSwingTime		= 0.5,
		ToHitModifier			= 1.5,
		NPCSoundBoost			= 1.5,
		KnockBackOnNoDeath		= TRUE,
		Ranged				= TRUE,
		SwingAmountBeforeImpact		= 0,
		ProjectileCount			= 1,
		ConditionLowerChanceOneIn	= 60,
		Weight				= 2,
		SplatNumber			= 3,
		PushBackMod			= 0.3,
		SubCategory			= Firearm,
		ConditionMax			= 10,
		ShareDamage			= FALSE,
		MaxHitCount			= 1,
		IsAimedFirearm			= TRUE,
		DoorDamage			= 5,
		UseEndurance			= FALSE,
		SwingAnim			= Handgun,
		DisplayName			= Magnum,
		MinRange			= 0.61,
		SwingTime			= 0.5,
		MultipleHitConditionAffected	= FALSE,
		SoundRadius			= 120,
		MinDamage			= 1.2,
		MaxDamage			= 1.9,
		SplatSize			= 3,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= RevolverLong,
		RunAnim				= Run_Weapon2,
		CriticalChance			= 20,
		CritDmgMultiplier		= 4,
		AimingPerkCritModifier		= 10,
		AimingPerkRangeModifier		= 1.5,
		HitChance			= 20,
		AimingPerkHitChanceModifier	= 12,
		AimingPerkMinAngleModifier	= 0.05,
		RecoilDelay			= 30,
		SoundGain			= 1.5,
		ClipSize			= 15,
		ReloadTime			= 30,
		AimingTime			= 40,
		BreakSound			= BreakMetalItem,
		MetalValue			= 30,
		AmmoBox				= Bullets44Box,
		MaxAmmo				= 6,
		SwingSound			= stormyRevolverFire,
		InsertAmmoSound			= stormyRevolverInsertRound,
		EjectAmmoSound			= stormyRevolverSpin,
		RackSound			= stormyRevolverClick,
		AmmoType			= Base.Bullets44,
		WeaponReloadType		= revolver,
		JamGunChance			= 0,
		haveChamber			= FALSE,
		AttachmentType			= Holster,
		ModelWeaponPart			= IronSight IronSight scope scope,
		ModelWeaponPart			= RedDot RedDot reddot reddot,