Metal Window

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Metal Window
MetalWindow1 Metalwork.png
MetalWindow2 Metalwork.png
[[File:{{{icon3}}}|Metal Window|]]
[[File:{{{icon4}}}|Metal Window|]]
[[File:{{{icon5}}}|Metal Window|]]
General
Category
Furniture
Function
Protect the player from zombies and weather
Build
Skill (level)
Tool(s)
Ingredients
3 × SheetMetal.png Metal Sheet (Level 1)
4 × SheetMetal.png Metal Sheet (Level 2)
Technical
Tile ID(s)
constructedobjects_01_72 constructedobjects_01_56

A metal window is a constructable wall used for shelter and defense. It has a hole that a window can be placed into.

Usage

Metal windows are a defensive structure that can be built to seal entranceways, reinforce entry/exit points, and can be used in the creation of completely new structures. The window allows for the installation of windows picked up from other structures, as well as barricades to be erected over the window.

Window frames with a broken or no window, can be climbed through by zombies, so long as they are not barricaded.

Metal windows can be destroyed with a sledgehammer. They cannot be plastered.

Crafting

To construct a metal window, the player must be at least metalworking level 2, and have already constructed either a wooden wall frame or a metal wall frame. The plyer can then right click on the frame, and choose the level of window they wish to construct, so long as they meet the construction requirements.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Metal Window Lvl 1
Metal Window Lvl 1
3.75 Metalworking Metalworking 5 The Metalwork Magazine Vol.1 BlowTorch.png
Propane Torch
(7 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
SheetMetal.png
Metal Sheet x3
(consumed)
Metal Window Lvl 2
Metal Window Lvl 2
7.5 Metalworking Metalworking 8 The Metalwork Magazine Vol.1 BlowTorch.png
Propane Torch
(10 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
SheetMetal.png
Metal Sheet x4
(consumed)
Metal Window Lvl 2
Metal Window Lvl 2
3.75 Metalworking Metalworking 8 The Metalwork Magazine Vol.1 BlowTorch.png
Propane Torch
(3 units)

(keep)
WeldingMask.png
Welder Mask
(keep)
Metal Window Lvl 1
Metal Window Lvl 1
SheetMetal.png
Metal Sheet x1
(consumed)

Health

The HP of a window is the same as a wall, and is determined from it's base material, the skill level of the builder, and the wall's level.

Calculations based on frame type wood and wall type metal
Skill level Level 1 metal wall Level 2 metal wall
3 760 HP -
4 780 HP -
5 800 HP -
6 820 HP -
7 840 HP -
8 860 HP 960 HP
9 880 HP 980 HP
10 900 HP 1000 HP
Calculations based on frame type metal and wall type metal
Skill level Level 1 metal wall Level 2 metal wall
3 830 HP -
4 850 HP -
5 870 HP -
6 890 HP -
7 910 HP -
8 930 HP 1030 HP
9 950 HP 1050 HP
10 970 HP 1070 HP


Trivia

  • Although a metal windows will have the same health as an identical wall, zombies will attack the window or barricades first, then climb through the hole. This should be taken into account when using windows in a vulnerable location.
  • When on a floor level 2 or higher, a sheet rope can also be placed in a metal window to allow for an escape route in a structure.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\multistagebuild.txt

Retrieved: Build 41.78.16
multistagebuild CreateMetalWindow_1
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:MetalWindowLvl1,
        TimeNeeded:250,
        BonusHealth:650,
        SkillRequired:MetalWelding=5,
        ItemsRequired:Base.SheetMetal=3;Base.BlowTorch=7,
        ItemsToKeep:Base.BlowTorch,
        Sprite:constructedobjects_01_72,
        NorthSprite:constructedobjects_01_73,
        KnownRecipe:Make Metal Walls,
        ThumpSound:ZombieThumpMetal,
        CraftingSound:BlowTorch,
        CompletionSound:BuildMetalStructureMedium,
        ID:Create Metal Window Lvl 1,
        XP:MetalWelding=15,
        CanBarricade:true,
    }

    multistagebuild UpgradeMetalWindow_1To2
    {
        PreviousStage:MetalWindowLvl1,
        Name:MetalWindowLvl2,
        TimeNeeded:200,
        BonusHealth:100,
        BonusSkill:FALSE,
        SkillRequired:MetalWelding=8,
        ItemsRequired:Base.SheetMetal=1;Base.BlowTorch=3,
        ItemsToKeep:Base.BlowTorch,
        Sprite:constructedobjects_01_56,
        NorthSprite:constructedobjects_01_57,
        KnownRecipe:Make Metal Walls,
        ThumpSound:ZombieThumpMetal,
        CraftingSound:BlowTorch,
        CompletionSound:BuildMetalStructureMedium,
        ID:Upgrade to Metal Window Lvl 2,
        XP:MetalWelding=15,
        CanBarricade:true,
    }

    multistagebuild CreateMetalWindow_2
    {
        PreviousStage:WoodenWallFrame;MetalWallFrame,
        Name:MetalWindowLvl2,
        TimeNeeded:250,
        BonusHealth:750,
        SkillRequired:MetalWelding=8,
        ItemsRequired:Base.SheetMetal=4;Base.BlowTorch=10,
        ItemsToKeep:Base.BlowTorch,
        Sprite:constructedobjects_01_56,
        NorthSprite:constructedobjects_01_57,
        KnownRecipe:Make Metal Walls,
        ThumpSound:ZombieThumpMetal,
        CraftingSound:BlowTorch,
        CompletionSound:BuildMetalStructureMedium,
        ID:Create Metal Window Lvl 2,
        XP:MetalWelding=30,
        CanBarricade:true,
    }

See also