Military Boots

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Revision as of 11:53, 20 March 2022 by Merix (talk | contribs)
The Game WorldItemsClothingMilitary Boots
Military Boots
Military Boots Military Desert Boots
General
Category Clothing
Encumbrance
Heavy Load
1.0
Body location Shoes
Speed
Run speed 90%
Protection
Scratch defense 100
Bite defense 100
Insulation
Insulation 1.0
Wind resistance 1.0
Water resistance 0.8
Technical details
Item ID Base.Shoes_ArmyBoots
Base.Shoes_ArmyBootsDesert

Military boots are either black or tan colored boots commonly worn by soldiers.

Usage

Pros and Cons

Pros Cons
  • Extremely bite and scratch resistant
  • Excellent insulation and weather protection
  • Can be difficult to find
  • Will slow the player down a little

Item Distribution

Buildings

Military boots will spawn in clothes stores around the map.

NPCs

Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood. It can also sometimes spawn on civilians. Tan colored version is also often worn by construction worker zombies, which spawn near factories and construction sites.

Code

From clothing_shoes.txt (Project Zomboid directory/media/scripts/clothing)

Military Boots Retrieved: Build 41.56

  item Shoes_ArmyBoots
	{
		Type = Clothing,
		DisplayName = Military Boots,
		ClothingItem = Shoes_ArmyBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = BootsARmy,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        WorldStaticModel = Boots_Ground,
	}

Military Desert Boots Retrieved: Build 41.56

  item Shoes_ArmyBootsDesert
	{
		Type = Clothing,
		DisplayName = Military Desert Boots,
		ClothingItem = Shoes_ArmyBootsDesert,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = BootsHiking,
		StompPower = 2.5,
		ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.60,
        WaterResistance = 0.5,
        WorldStaticModel = Boots_Ground,
	}

See also