Military Desert Boots

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Project ZomboidItemsClothingShoesMilitary Desert Boots
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Military Desert Boots
Military Desert Boots
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Shoes
Properties
Run speed
90% (disabled)
Scratch defence
100%
Bite defence
100%
Insulation
60%
Wind resistance
50%
Water resistance
80%
Technical
Item ID
Base.Shoes_ArmyBootsDesert

Military boots are tan colored boots commonly worn by soldiers.

Usage

Pros and cons

Pros Cons
  • Highest stomp power.
  • Extremely bite and scratch resistant.
  • Will slow the player down a little.
  • Can be difficult to find.
  • Worse insulation and weather protection than the regular military boots.

Distribution

The loot distributions can be found in the table(s) below.[verify]

Containers
Building/Room Container Rolls Chance
armysurplus metal_shelves 4 1
metal_shelves 4 2
bedroom crate 4 2
crate 1 0.1
crate 1 0.2
camping clothingrack 4 6
clothingrack 4 6
closet crate 4 1
metal_shelves 4 0.2
clothingstorage crate 4 6
clothingstore shelves 4 6
shelves 4 6
toolstore counter 4 6
counter 4 6

Buildings

Military boots will spawn in clothes stores around the map.

NPCs

Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood. It can also sometimes spawn on civilians. Tan colored version is also often worn by construction worker zombies, which spawn near factories and construction sites.

Body location

Protection Shoes.png
  • Feet

Code

Military Desert Boots

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shoes.txt

item Shoes_ArmyBootsDesert
{
    Type = Clothing,
    DisplayName = Military Desert Boots,
    ClothingItem = Shoes_ArmyBootsDesert,
    BodyLocation = Shoes,
    BloodLocation = Shoes,
    Icon = BootsHiking,
    StompPower = 2.5,
    ConditionLowerChanceOneIn = 20,
    ConditionMax = 30,
    RunSpeedModifier = 0.9,
    RemoveOnBroken = false,
    ScratchDefense = 100,
    BiteDefense = 100,
    Insulation = 0.5,
    WindResistance = 0.60,
    WaterResistance = 0.5,
    WorldStaticModel = Boots_Ground,
}

See also