Military Desert Camo Pants

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Project ZomboidItemsClothingBottomsPantsMilitary Desert Camo Pants
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Military Desert Camo Pants
Trousers CamoDesert model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Pants
Properties
Material
Cotton
Scratch defence
20%
Bite defence
10%
Neck protection
0%
Insulation
30%
Wind resistance
10%
Technical
Item ID
Base.Trousers_CamoDesert

The military desert camo pants are camouflaged leg wear commonly worn by military personnel.

Usage

Pros and cons

Pros Cons
  • Fairly good water resistance and insulation.
  • Hard to find.

Recipes

Military camo pants can craft ripped sheets and sheet ropes.

Product Ingredients Tools Requirements Workstation XP
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring

Body location

Protection Pants.png
  • Groin
  • Thighs
  • Shins

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all locker 4 1
wardrobe 4 1
armysurplus clothingrack 4 6
bandlivingroom locker 4 6
bandmerch metal_shelves 4 6
bedroom locker 4 6
changeroom locker 4 6
closet crate 4 6

NPCs

Soldiers wearing military camo pants are common at the secret military base close to Rosewood. These pants can also be found on zombie survivalists, sometimes spawning in a random event.

Trivia

  • The camouflage pattern is only cosmetic, it does not actually camouflage the player.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

Retrieved: Build 41.78.16
item Trousers_CamoDesert
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Desert Camo Pants,
        ClothingItem = Trousers_CamoDesert,
        BodyLocation = Pants,
        Icon = TrousersCamoSand,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.3,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

See also