Molotov Cocktail: Difference between revisions

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{{languages}}
__NOTOC__
{{languages|Molotov cocktail}}
{{header|The Game World|Items|Bomb and Throwing Items|version=Version 39|incver=52}}
<!--Comment: This section is for the infobox which will be positioned on the right of the page. Image.png is the default question mark image. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts] -->
{{Weapons
{{Weapons
|image = Molotov.png  
|image = Molotov_120px.png  
|weapontype = Ranged  
|weapontype = Ranged
|ammo = none
|ammo = None
|mindamage = 0
|maxdamage = 0
|hands= Primary
|weight = 1.5
|weight = 1.5
|id = Molotov
}}
}}
* As of Version 2.9 the Molotov Cocktail is not craftable.
[[Molotov cocktail]]s are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.  


Molotov Cocktails are a hand-made incendiary weapons which can be thrown by the player. They're useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames. Molotov Cocktails can be crafted from one empty bottle, fuel from a gasoline tank, and a piece of cloth (like a [[Ripped Sheet]], [[sock]]s, or a [[dish towel]]).  
A [[lighter]] must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.  


Throw the Molotov cocktail on to the ground to start a 3x3 area of [[fire]] which will burn any [[zombie]] or structure which it comes into contact with.
It is recommended to read more about the dangers of [[fire]].


A [[lighter]] must be in the secondary slot in order to use it. If an unlit Molotov Cocktail is thrown, the item is wasted, but will generate sound, being a semi-effective mean of directing attention elsewhere.
Note: Read more about fire in the fire section to learn about the dangers of it.


== Crafting ==
== Crafting ==
 
Molotov cocktails can be crafted from one [[Whiskey Bottle (Full)|whiskey bottle (full)]], and a [[Ripped Sheet|ripped sheet]]. Or a [[Gas Can|gas can]] and [[Empty Bottle|empty bottle (alcohol)]] instead of a whiskey bottle (full).
{| class="wikitable sortable" style="text-align:center;"  
{| class="pztable unsortable" style="text-align:center;"  
|-  
|-  
! Name  
! Name  
! class="unsortable" | Recipe  
! Recipe  
! class="unsortable" | Description
! Description
! Level
{{RecipeLookup|3000}}
{{RecipeLookup|3000}}
{{RecipeLookup|3007}}
|}
|}


== Code ==
== Code ==
  <nowiki>item Molotov
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
{
  <nowiki>
Type = Weapon,
item Molotov
DisplayName = Molotov Cocktail,
OtherHandUse = TRUE,
Icon = Molotov,
MaxRange = 8,
MaxDamage = 0.0,
Type = Weapon,
MinDamage = 0.0,
MinimumSwingTime = 1.5,
PhysicsObject = MolotovCocktail,
SwingAnim = Bat,
OtherHandRequire = Lighter,
UseSelf = TRUE,
OtherHandUse = true,
DisplayName = Molotov Cocktail,
MinimumSwingTime = 3.5,
SwingTime = 1.5,
SwingTime = 3.5,
SwingAmountBeforeImpact = 0.1,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MaxRange = 8.0,
MinDamage = 0,
MaxHitCount = 0,
Weight = 1.5,
UseSelf = true,
MaxDamage = 0,
SwingAnim = null,
OtherHandRequire = Lighter,
Weight = 1.5
MaxHitCount = 0,
FirePower = 90,
FireRange = 4,
Icon = Molotov,
</nowiki>


}</nowiki>


== History ==
== History ==


{| class="wikitable" width="550" style="text-align:center;"
{| class="pztable" width="550" style="text-align:left;"
|-
! colspan="2"| Pre Alpha 
|-
|-
! Pre Alpha ||
| style="text-align: center;"| Initial|| Added into the game
|-
|-
|Initial|| Added into the game
! colspan="2"| Alpha
|-
|-
! Alpha ||
| style="text-align: center;"| 0.2.0i|| Fire temporarily taken out. Fires are invisible from this point on.
|-
|-
|0.2.0i|| Fire temporarily taken out. Fires are invisible from this point on.
| style="text-align: center;"| RC 2.9 || Fire re-added but doesn't work in certain builds of this version
|-
| style="text-align: center;"| 2.9.9.17 || Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.
|-
|-
| RC 2.9 || Fire re-added but doesn't work in certain builds of this version
|}
|}


==See Also==
 
* [[dish towel]]
==See also==
* [[Fire]]
* [[Items#Bomb & Throwing Item|More Throwable Weapons]]
* [[Whiskey Bottle (Full)]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Guns and Explosives (Project)]]
[[Category:Version 0.2.0p]]

Revision as of 15:00, 11 May 2019


Template:Weapons Molotov cocktails are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.

It is recommended to read more about the dangers of fire.


Crafting

Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).

Name Recipe Description Level

























Code

From items.txt (Project Zomboid directory/media/scripts/)

	item Molotov
		OtherHandUse		= TRUE,
		MaxRange		= 8,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Bat,
		UseSelf			= TRUE,
		DisplayName		= Molotov Cocktail,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= MolotovCocktail,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		OtherHandRequire	= Lighter,
		MaxHitCount		= 0,
		FirePower		= 90,
		FireRange		= 4,
		Icon			= Molotov,


History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.


See also

Template:Navbox/Weapons