Molotov Cocktail: Difference between revisions

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__NOTOC__
{{languages|Molotov cocktail}}
{{header|The Game World|Items|Bomb and Throwing Items|version=Version 39|incver=52}}
<!--Comment: This section is for the infobox which will be positioned on the right of the page. Image.png is the default question mark image. The information can be pulled from the items/newitems.txt file in [Zomboid Folder\media\scripts] -->
{{Weapons
{{Weapons
|image = Molotov.png  
|image = Molotov_120px.png  
|weapontype = Ranged  
|weapontype = Ranged
|ammo = none
|ammo = None
|weight = 3.0
|mindamage = 0
|maxdamage = 0
|hands= Primary
|weight = 1.5
|id = Molotov
}}
}}
Nothing burns [[zombies]] like a Molotov cocktail. An offensive item that the player can craft from an [[empty bottle]], [[petrol]] and either a [[dish towel]], [[ripped sheet]] or [[sock]].  
[[Molotov cocktail]]s are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.  


Throw the Molotov cocktail on to the ground to start a 3x3 area of [[fire]] which will burn any [[zombie]] or structure which it comes into contact with.
A [[lighter]] must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.  


A [[lighter]] must be in the secondary slot in order to use.
It is recommended to read more about the dangers of [[fire]].




== Crafting ==
== Crafting ==
 
Molotov cocktails can be crafted from one [[Whiskey Bottle (Full)|whiskey bottle (full)]], and a [[Ripped Sheet|ripped sheet]]. Or a [[Gas Can|gas can]] and [[Empty Bottle|empty bottle (alcohol)]] instead of a whiskey bottle (full).
{| class="wikitable sortable" style="text-align:center;"  
{| class="pztable unsortable" style="text-align:center;"  
|-  
|-  
! Name  
! Name  
! class="unsortable" | Recipe  
! Recipe  
! class="unsortable" | Description
! Description
{{Recipe|4
! Level
|item1=[[Ripped sheet]]<br>or [[Dish towel]]<br>or [[Sock]]  |q1=x1  |picitem1=File:rag.png |tag1=(consumed)
{{RecipeLookup|3000}}
|item2=[[Empty bottle]] |q2=x1  |picitem2=File:emptybottleanim.gif |tag2=(consumed)
{{RecipeLookup|3007}}
|item3=[[Petrol]]  |q3=x1  |picitem3=File:petrol.png |tag3=(consumed)
|}
|item4=[[Lighter]]  |q4=x1  |picitem4=File:lighter.png |tag4=(equipped)
 
|product=[[Molotov cocktail]]  |q6=x1  |picproduct=File:molotov.png
 
|description=Use some old rubbish to make a handy weapon!}}
== Code ==
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
<nowiki>
item Molotov
OtherHandUse = TRUE,
MaxRange = 8,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Bat,
UseSelf = TRUE,
DisplayName = Molotov Cocktail,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
OtherHandRequire = Lighter,
MaxHitCount = 0,
FirePower = 90,
FireRange = 4,
Icon = Molotov,
</nowiki>
 
 
== History ==
 
{| class="pztable" width="550" style="text-align:left;"
|-
! colspan="2"| Pre Alpha  
|-
| style="text-align: center;"| Initial|| Added into the game
|-
! colspan="2"| Alpha
|-
| style="text-align: center;"| 0.2.0i|| Fire temporarily taken out. Fires are invisible from this point on.
|-
| style="text-align: center;"| RC 2.9 || Fire re-added but doesn't work in certain builds of this version
|-
| style="text-align: center;"| 2.9.9.17 || Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.
|-
|}
|}




[[Category:weapons]]
==See also==
* [[Fire]]
* [[Items#Bomb & Throwing Item|More Throwable Weapons]]
* [[Whiskey Bottle (Full)]]
 
{{Navbox/Weapons}}
[[Category:Guns and Explosives (Project)]]

Revision as of 15:00, 11 May 2019


Template:Weapons Molotov cocktails are a hand-made incendiary weapon which can be thrown by the player. They do not cause any damage upon impact, however will spark a fire in its area of effect. Thus allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one, rather than switching to some other weapon.

It is recommended to read more about the dangers of fire.


Crafting

Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).

Name Recipe Description Level

























Code

From items.txt (Project Zomboid directory/media/scripts/)

	item Molotov
		OtherHandUse		= TRUE,
		MaxRange		= 8,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Bat,
		UseSelf			= TRUE,
		DisplayName		= Molotov Cocktail,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= MolotovCocktail,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		OtherHandRequire	= Lighter,
		MaxHitCount		= 0,
		FirePower		= 90,
		FireRange		= 4,
		Icon			= Molotov,


History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.


See also

Template:Navbox/Weapons