Molotov Cocktail

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Revision as of 23:34, 24 May 2021 by Thing II (talk | contribs) (Now mostly Standard. Also updated to 41.50)
Molotov cocktail
Molotov cocktail
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Secondary Image.png
Skill Fire
Damage
Type Fire
Attack speed 1.5
Range 0–8 tiles
Damage 0–0
Fire power 90
Fire range 4 tiles
Technical details
Base ID Base.Molotov

Molotov Cocktails are a hand-made incendiary weapon which can be thrown by the player.

Usage

Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one.

It is recommended to read more about the dangers of fire.

Crafting

Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).

Name Recipe Description Level

























Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

    item Molotov
		OtherHandUse		= TRUE,
		MaxRange		= 8,
		WeaponSprite		= Molotov,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		UseSelf			= TRUE,
		DisplayName		= Molotov Cocktail,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= MolotovCocktail,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		OtherHandRequire	= Lighter,
		MaxHitCount		= 0,
		FirePower 		= 90,
		FireRange 		= 4,
		Icon			= Molotov,


History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.


See also

Template:Navbox/Weapons