Moodles

From PZwiki

A Moodle is what tells you what emotional and physical effects your character is currently feeling, similar to status effects in roleplaying games. There are currently eleven moodles in the game.

List of Moodles

File:Moodle bleeding.png Bleeding

The character is losing blood from an open wound. This moodle can be removed by using bandages.

File:Moodle dead.png Dead

The character has passed away.

File:Moodle drunk.png Drunk

The character is has drunk too much alcohol. When drunk the character will struggle to walk in a straight line. Accuracy is also diminished. This moodle will disappear over time, with sleep speeding up the process.
A bit tipsy
"Had some booze"
Inebriated
"Coordination slightly impared"
Plastered
"Coordination impared"
Utterly Shit-Faced
"Coordination Severely impared"

File:Moodle endurance.png Exhausted

The character is tired from running or exerting themselves. This moodle can be removed by stopping to rest, or by walking instead of running.
Moderate Exhursion
"Rest your legs"
The character is becoming exhausted.
High Exhursion
"Can't Run"
The character is very exhausted.
Excessive Exhursion
"Can barely walk"
The character is extremely exhausted. Usually happens after running a very far distance or when the character is very encumbered.

Moodle heavyLoad.png Encumbered

The character is carrying too much and is moving slower. This moodle can be removed by dropping things, or by consuming appropriate items. Note that items cannot be dropped currently, but can be placed in containers. The total weight assumes you have no other positive or negative moodles.
Quite Heavy Load
Total Weight: 155-265
"Carrying a little too much"
The character is encumbered.
Heavy Load
Total Weight: 265-285
"Movement speed reduced"
The character is very encumbered.
Very Heavy Load
Total Weight: 286-300
"Movement speed highly reduced"
The character is extremely encumbered.
Extremely Heavy Load
Total Weight: 301+
"Movement speed highly reduced, causing back injury"
The character is extremely encumbered, walking causes major health loss.

File:Moodle hungry.png Hungry

This moodle represents the character's hunger state. A red background dictates that the character needs to eat food. A green background shows that the character is well fed.
Negative Hunger Effects
Peckish
"Have a snack"
The character is beginning to feel hungry.
Hungry
"Reduced strength & Healing"
The character is hungry.
Very Hungry
"Severly Reduced strength & Healing"
The character is very hungry and will need a big meal to satiate their hunger.
Starving
"Very weak, health dropping"
The character is extremely hungry and will become more injured over time.


Positive Hunger Effects
Slightly Fed
"Short healing & strength boost"
The character is not hungry, for now.
Fed
"Healing & strength boost"
The character is full.
Well Fed
"Long healing & strength boost"
The character is very full.
Very Well Fed
"Very long healing & strength boost"
The character is completely full and will not be hungry for a long while.

File:Moodle injured.png Injured

See injuries

File:Moodle pain.png In Pain

The character is in pain, from a wound or other injuries. This moodle can be removed by using painkillers. The level of pain is more or less consistent which the severity of the character's injuries.
Minor Pain
"Feeling slight pain"
The character is in only slight pain.
Pain
"Speed & Accuracy slightly reduced"
The character is in a moderate amount of pain.
Severe Pain
"Speed & Accuracy reduced"
The character is in severe pain.
Agony
"Speed & Accuracy severly reduced"
The character is in complete agony.

File:Moodle panic.png Panicked

The character is panicking at the sight or sound of zombies. This moodle can be removed and prevented temporarily by using beta blockers. Bourbon also quickly removes the panicked moodles, although it also makes the character tired. The player can not sleep if they have a panic moodle.
Slight Panic
"Try to stay calm"
Panic
"Accuracy reduced"
Strong Panic
"Accuracy severely reduced"
Extreme Panic
"Accuracy & vision severely reduced"

File:Moodle sick.png Sick

Queasy
"Take things easy"
The character is beginning to feel ill.
Nauseous
"Strength & healing reduced"
The character is beginning the feel the effects of the virus.
Sick
"Strength & healing severely reduced"
The character is infected with the zombie virus, it is only a matter of time before they succumb to zombification.
Fever
"Strength & healing severely reduced, slowly dying"
The character has nearly succumbed to the virus now.

File:Moodle tired.png Tired

This moodle can be removed by sleeping.
Drowsy
"Have a lie down"
The character is slightly fatigued from being awake for too long.
Tired
"Awarness reduced"
The character is fatigued from being awake for too long.
Very Tired
"Awarness severely reduced"
The character is very fatigued from being awake for far too long.
Exhausted
"Will pass out"
The character is extremely fatigued.

File:Moodle zombie.png Zombie

The character has been bitten by a zombie and subsequently changed into one.

Future Moodles

The game's files indicate that moodles may come in positive or negative flavours, suggesting that characters may have their morale boosted or experience happy emotions.