Noise Maker

From PZwiki
Revision as of 07:32, 17 April 2022 by Per (talk | contribs) (Correct link anchor)
Noise Maker
Noise Maker
Noise Maker with Upgrade
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Skill Noise
Damage
Type Noise
Attack speed 1.5
Range 0–10 tiles
Damage 0–0
Noise range 17 tiles
Noise timer 50
Technical details
Ingredients 1 × Amplifier
7 × Scrap Electronics
Base ID See Item IDs
Equip trap and perform basic attack to throw.
— In-game tooltip

A noise maker is a thrown trap that can be crafted by finding an engineering 1 skill book.

Description

Noisemaker is a level 3 electrical skill unlocked by finding an engineering 1 skill book.

Made by 7 electronic scrap and 1 amplifier.

Crafting

Obtaining

The noise maker requires several common items found in houses.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
NoiseMaker.png
Noise Maker
0 XP Electrical 3 Engineer Magazine Vol. 1 Amplifier.png
Amplifier
(consumed)
ElectronicsScrap.png
Scrap Electronics x7
(consumed)
|-

Template:Crafting table footer

Upgrades

A noise maker can also be upgraded with a motion sensor, timer, or remote controller.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4
Noise Maker with Timer
Noise Maker x1
none Electronics Magazine Vol.2 Noise Maker
Noise Maker x1
(consumed)
Crafted Timer
Crafted Timer x1
(consumed)
Electronics Scrap
Scrap Electronics x2
(consumed)
Duct Tape
Duct Tape (1 unit)
(consumed)
Noise Maker with Sensor
Noise Maker x1
Electrical 2 Electronics Magazine Vol.3 Noise Maker
Noise Maker x1
(consumed)
Motion Sensor
Motion Sensor x1
(consumed)
Electronics Scrap
Scrap Electronics x2
(consumed)
Duct Tape
Duct Tape (1 unit)
(consumed)
Remote Noise Maker
Noise Maker x1
Electrical 2 Electronics Magazine Vol.4 Noise Maker
Noise Maker x1
(consumed)
Crafted Trigger
Crafted Trigger x1
(consumed)
Electronics Scrap
Scrap Electronics x2
(consumed)
Duct Tape
Duct Tape (1 unit)
(consumed)


Item IDs

Name Icon Base ID
Noise Maker NoiseMaker.png Base.NoiseTrap
Noise Generator with Timer NoiseMaker.png Base.NoiseTrapTriggered
Noise Generator with Sensor (V1) NoiseMaker.png Base.NoiseTrapSensorV1
Noise Generator with Sensor (V2) NoiseMaker.png Base.NoiseTrapSensorV2
Noise Generator with Sensor (V3) NoiseMaker.png Base.NoiseTrapSensorV3
Remote Noise Generator NoiseMaker.png Base.NoiseTrapRemote

Code

NoiseMaker.png Noise Maker

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrap
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Maker,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseMaker,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		triggerExplosionTimer	= 50,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,
		Tooltip			= Tooltip_Trap,
Other code

NoiseMaker.png Noise Maker with Timer

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapTriggered
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Timer,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Noise Generator with Sensor (V1)

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapSensorV1
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		SensorRange		= 3,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Noise Generator with Sensor (V2)

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapSensorV2
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		SensorRange		= 4,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Noise Generator with Sensor (V3)

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapSensorV3
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Noise Generator with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		ExplosionTimer		= 10,
		SensorRange		= 6,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

NoiseMaker.png Remote Noise Generator

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item NoiseTrapRemote
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Remote Noise Generator,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= NoiseGenerator,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= NoiseMaker,
		NoiseRange		= 17,
		CanBePlaced		= TRUE,
		CanBeReused		= TRUE,
		CanBeRemote		= TRUE,
		ExplosionSound		= NoiseTrapExplosion,

See also

Template:Navbox/Electricity and Engineering