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A '''NPC''', or '''non-player character''' is any character within the game that is not controlled by the player. This includes [[Zombies]] and other [[survivors]].
A '''NPC''', or '''non-player character''' is any character within the game that is not controlled by the player. This includes [[Zombies]] and other [[survivors]].
In the future, NPCs will be able to display a variety of different personalities and characteristics.
In the future, NPCs will be able to display a variety of different personalities and characteristics.
==Gun Nut==
==Archetypes==
===Gun Nut===
{{spoilers}}
{{spoilers}}
Gun nuts are human (non-zombie) NPC [[survivors]]. They are always hostile toward the player character, though they typically shout warnings before attacking. When killed they drop a [[shotgun]], a [[baseball bat]], 32 [[shotgun shells]] and a [[lighter]]. Gun nuts will also fire on any nearby zombies.
Gun nuts are human (non-zombie) NPC [[survivors]]. They are always hostile toward the player character, though they typically shout warnings before attacking. When killed they drop a [[shotgun]], a [[baseball bat]], 32 [[shotgun shells]] and a [[lighter]]. Gun nuts will also fire on any nearby zombies.
[[File:Raider.png|thumb|A gun nut (right) threatens the player with his shotgun.]]
[[File:Raider.png|thumb|A gun nut (right) threatens the player with his shotgun.]]
===Locations===
====Locations====
====Safehouse====
=====Safehouse=====
There is a gun nut which the player may encounter toward the end of the [[tutorial]]. After the player listens to the radio message (and turns the [[oven]] off, preventing a fire), a gun nut will approach the side door of the safehouse and enter, tearing off any [[barricade]]s. If not killed or attacked, the npc threatens the player and then directs them upstairs. After directing the player inside the bedroom the npc will claim that [[Kate]] is infected, then despite the player's protests will shoot [[Kate]] and the player. Should the npc miss or otherwise not notice the player, he will proceed upstairs to threaten then presumably kill Kate.
There is a gun nut which the player may encounter toward the end of the [[tutorial]]. After the player listens to the radio message (and turns the [[oven]] off, preventing a fire), a gun nut will approach the side door of the safehouse and enter, tearing off any [[barricade]]s. If not killed or attacked, the npc threatens the player and then directs them upstairs. After directing the player inside the bedroom the npc will claim that [[Kate]] is infected, then despite the player's protests will shoot [[Kate]] and the player. Should the npc miss or otherwise not notice the player, he will proceed upstairs to threaten then presumably kill Kate.
====Grocery Store====
=====Grocery Store=====
Inside of the grocery store standing between two aisles is a gun nut. Upon seeing the player, the gun nut will threaten them to step outside of the store. Failure to heed this warning results in the npc shooting at the player.
Inside of the grocery store standing between two aisles is a gun nut. Upon seeing the player, the gun nut will threaten them to step outside of the store. Failure to heed this warning results in the npc shooting at the player.



Revision as of 03:11, 25 July 2011

A NPC, or non-player character is any character within the game that is not controlled by the player. This includes Zombie and other survivors. In the future, NPCs will be able to display a variety of different personalities and characteristics.

Archetypes

Gun Nut

Template:Spoilers Gun nuts are human (non-zombie) NPC survivors. They are always hostile toward the player character, though they typically shout warnings before attacking. When killed they drop a shotgun, a baseball bat, 32 shotgun shells and a lighter. Gun nuts will also fire on any nearby zombies.

A gun nut (right) threatens the player with his shotgun.

Locations

Safehouse

There is a gun nut which the player may encounter toward the end of the tutorial. After the player listens to the radio message (and turns the oven off, preventing a fire), a gun nut will approach the side door of the safehouse and enter, tearing off any barricades. If not killed or attacked, the npc threatens the player and then directs them upstairs. After directing the player inside the bedroom the npc will claim that Kate Smith is infected, then despite the player's protests will shoot Kate Smith and the player. Should the npc miss or otherwise not notice the player, he will proceed upstairs to threaten then presumably kill Kate.

Grocery Store

Inside of the grocery store standing between two aisles is a gun nut. Upon seeing the player, the gun nut will threaten them to step outside of the store. Failure to heed this warning results in the npc shooting at the player.