Difference between revisions of "Non-player character"

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====Sandbox Mode====
 
====Sandbox Mode====
In [[Game Modes#Sandbox Mode|Sandbox Mode]], Gun Nuts appear at random in buildings around the map.
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In [[Game Modes#Sandbox Mode|Sandbox Mode]], Gun Nuts appear at random in buildings around the map
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Regardless of the weapon that the NPCs carry, they will kill the player (and be killed) with a single hit with any weapon.  This makes them far more deadly than zombies.  NPCs will also pursue the character on occasion, though only when the Player's back is turned.  They will flee if the player turns to look at them.

Revision as of 18:28, 4 September 2011

A NPC, or non-player character is any character within the game that is not controlled by the player. This includes Zombie and other survivors. In the future, NPCs will be able to display a variety of different personalities and characteristics.

Archetypes

Gun Nut

Pillow.png
SPOILER WARNING!
This section is likely to contain major spoilers pertaining to the story of Project Zomboid.

Gun nuts are human (non-zombie) NPC survivors. They are always hostile toward the player character, though they typically shout warnings before attacking. When killed they drop whatever items were on their person, including clothing, weapons, ammunition, and other items. Gun nuts will also fire on any nearby zombies.

A gun nut (right) threatens the player with his shotgun.

Story Mode Locations

When playing in Story Mode there are several pre-populated Gun Nuts on the map.

Bobby Collins

This Gun Nut will come to the player's safehouse toward the end of the tutorial. After the player listens to the radio message (and turns the oven off, preventing a fire), Bobby Collins will approach the safehouse and enter, tearing off any barricades. If not killed or attacked, Collins threatens the player and then directs them upstairs. After directing the player inside the bedroom, Collins will claim that Kate Smith is infected, then despite the player's protests will shoot Kate Smith and the player. Should the NPC miss or otherwise not notice the player, he will proceed upstairs to threaten then kill Kate.

Jack Bloggs

This Gun Nut is found patrolling the inside of the grocery store. Bloggs will begin shooting at the player if they enter the store.

Sandbox Mode

In Sandbox Mode, Gun Nuts appear at random in buildings around the map.

Regardless of the weapon that the NPCs carry, they will kill the player (and be killed) with a single hit with any weapon. This makes them far more deadly than zombies. NPCs will also pursue the character on occasion, though only when the Player's back is turned. They will flee if the player turns to look at them.