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A '''NPC''', or '''non-player character''' is any character within the game that is not controlled by the player. This includes [[Zombies]] and other [[survivors]].
{{Header|Project Zomboid|World|AI}}
{{Page version|41.78.16}}
{{About|NPC in general|survivor NPCs|Survivor}}
'''Non-playable characters''' ('''NPCs''') are defined as any character in the game not under the control of the [[player]]. NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.


==Gun Nut==
==Survivors==
{{spoilers}}
{{Main|Survivor}}
Gun nuts are human (non-zombie) [[NPC]] [[survivors]]. They are hostile toward the player character, though they typically shout warnings before attacking. When killed they drop a [[shotgun]], a [[baseball bat]], 32 [[shotgun shells]] and a [[lighter]].
NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.
[[File:Raider.png|thumb|A gun nut (right) threatens the player with his shotgun.]]
===Locations===
====Safehouse====
There is a gun nut which the player may encounter toward the end of the [[tutorial]]. After the player listens to the radio message (and turns the [[oven]] off, preventing a fire), a gun nut will approach the side door of the safehouse and enter, tearing off any [[barricade]]s. If not killed or attacked, the npc threatens the player and then directs them upstairs. After directing the player inside the bedroom the npc will claim that [[Kate]] is infected, then despite the player's protests will shoot [[Kate]] and the player. Should the npc miss or otherwise not notice the player, he will proceed upstairs to threaten then presumably kill Kate.
====Grocery Store====
Inside of the grocery store standing between two aisles is a gun nut. Upon seeing the player, the gun nut will threaten them to step outside of the store. Failure to heed this warning results in the npc shooting at the player.


[[Category:NPC]]
Following early game development, NPCs were removed from the game.{{#tag:ref| [https://steamcommunity.com/app/108600/discussions/0/405692224235441345/ "Where's The NPCs?"]. ''EnigmaGrey''. 22 Feb, 2016. 07 May 2019.}} In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with revamped mechanics.{{#tag:ref| [https://store.steampowered.com/app/108600/Project_Zomboid/#game_area_description "Project Zomboid Planned Features"]. ''The Indie Stone''. Retrieved: 7 July, 2023.}}


==Animals==
{{Main|Animal}}
As of [[build 41]] animals don't physically roam the countryside and a few can only be found through [[foraging]], [[fishing]], [[trapping]] or randomly as a loot, however, this is due to be changed in [[build 42]].


[[Category:NPC]]
==Zombies==
{{Main|Zombie}}
Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.
 
==See also==
*[[Metagame]]
*[[Stories]]
 
==References==
<references/>

Latest revision as of 12:08, 4 March 2024

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PlushSpiffo.pngThis article is about NPC in general. For survivor NPCs, see Survivor.

Non-playable characters (NPCs) are defined as any character in the game not under the control of the player. NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Survivors

Main article: Survivor

NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Following early game development, NPCs were removed from the game.[1] In an upcoming update, NPCs will be reintroduced with revamped mechanics.[2]

Animals

Main article: Animal

As of build 41 animals don't physically roam the countryside and a few can only be found through foraging, fishing, trapping or randomly as a loot, however, this is due to be changed in build 42.

Zombies

Main article: Zombie

Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.

See also

References

  1. "Where's The NPCs?". EnigmaGrey. 22 Feb, 2016. 07 May 2019.
  2. "Project Zomboid Planned Features". The Indie Stone. Retrieved: 7 July, 2023.