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A '''NPC''', or '''non-player character''' is any character within the game that is not controlled by the player. This includes [[Zombies]] and other [[survivors]].
{{Header|Project Zomboid|World|AI}}
In the future, NPCs will be able to display a variety of different personalities and characteristics.
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==Archetypes==
{{About|NPC in general|survivor NPCs|Survivor}}
===Gun Nut===
'''Non-playable characters''' ('''NPCs''') are defined as any character in the game not under the control of the [[player]]. NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.
{{spoilers}}
Gun nuts are human (non-zombie) NPC [[survivors]]. They are always hostile toward the player character, though they typically shout warnings before attacking. When killed they drop whatever items were on their person, including [[clothing]], [[Weapons|weapons]], [[Ammo|ammunition]], and other [[items]]. Gun nuts will also fire on any nearby zombies.
[[File:Raider.png|thumb|A gun nut (right) threatens the player with his shotgun.]]
====Story Mode Locations====
When playing in [[Game Modes#Story Mode|Story Mode]] there are several pre-populated Gun Nuts on the map.  In [[Game Modes#Sandbox Mode|Sandbox Mode]] these NPCs are not located as indicated below, instead loading at random in buildings around the map.


=====Bobby Collins=====
==Survivors==
This Gun Nut will come to the player's safehouse toward the end of the [[tutorial]]. After the player listens to the radio message (and turns the [[oven]] off, preventing a fire), Bobby Collins will approach the safehouse and enter, tearing off any [[barricade]]s. If not killed or attacked, Collins threatens the player and then directs them upstairs. After directing the player inside the bedroom, Collins will claim that [[Kate]] is infected, then despite the player's protests will shoot [[Kate]] and the player. Should the NPC miss or otherwise not notice the player, he will proceed upstairs to threaten then kill Kate.
{{Main|Survivor}}
=====Jack Bloggs=====
NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.
This Gun Nut is found patrolling the inside of the grocery store. Bloggs will begin shooting at the player if they enter the store.


[[Category:NPC]]
Following early game development, NPCs were removed from the game.{{#tag:ref| [https://steamcommunity.com/app/108600/discussions/0/405692224235441345/ "Where's The NPCs?"]. ''EnigmaGrey''. 22 Feb, 2016. 07 May 2019.}} In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with revamped mechanics.{{#tag:ref| [https://store.steampowered.com/app/108600/Project_Zomboid/#game_area_description "Project Zomboid Planned Features"]. ''The Indie Stone''. Retrieved: 7 July, 2023.}}
 
==Animals==
{{Main|Animal}}
As of [[build 41]] animals don't physically roam the countryside and a few can only be found through [[foraging]], [[fishing]], [[trapping]] or randomly as a loot, however, this is due to be changed in [[build 42]].
 
==Zombies==
{{Main|Zombie}}
Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.
 
==See also==
*[[Metagame]]
*[[Stories]]
 
==References==
<references/>

Latest revision as of 12:08, 4 March 2024

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PlushSpiffo.pngThis article is about NPC in general. For survivor NPCs, see Survivor.

Non-playable characters (NPCs) are defined as any character in the game not under the control of the player. NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Survivors

Main article: Survivor

NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Following early game development, NPCs were removed from the game.[1] In an upcoming update, NPCs will be reintroduced with revamped mechanics.[2]

Animals

Main article: Animal

As of build 41 animals don't physically roam the countryside and a few can only be found through foraging, fishing, trapping or randomly as a loot, however, this is due to be changed in build 42.

Zombies

Main article: Zombie

Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.

See also

References

  1. "Where's The NPCs?". EnigmaGrey. 22 Feb, 2016. 07 May 2019.
  2. "Project Zomboid Planned Features". The Indie Stone. Retrieved: 7 July, 2023.