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{{Header|Project Zomboid|World|AI}}
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{{Page version|41.78.16}}
{{About|NPC in general|survivor NPCs|Survivor}}
'''Non-playable characters''' ('''NPCs''') are defined as any character in the game not under the control of the [[player]]. NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.


A '''NPC''', or '''non-player character''' is any character within the game that is not controlled by the player. This includes [[Zombies]] and other [[survivors]]. [[File:Raider.png|thumb|A gun nut (right) threatens the player with his shotgun.]]
==Survivors==
In the upcoming release, the NPCs (both infected and non-infected) will be [[Upcoming Features#NPC|potentially improved]].
{{Main|Survivor}}
NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.


== Team ==
Following early game development, NPCs were removed from the game.{{#tag:ref| [https://steamcommunity.com/app/108600/discussions/0/405692224235441345/ "Where's The NPCs?"]. ''EnigmaGrey''. 22 Feb, 2016. 07 May 2019.}} In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with revamped mechanics.{{#tag:ref| [https://store.steampowered.com/app/108600/Project_Zomboid/#game_area_description "Project Zomboid Planned Features"]. ''The Indie Stone''. Retrieved: 7 July, 2023.}}
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
It is a confirmed feature that NPCs will be able to team (this is only applicable to humans). The player can request a human to team up, he may answer positively or negatively, based on the player's attitude this may end in a good relationship or it may end in a duel between the player and the npc (this happens if the player is aggressive towards the NPC), it is not confirmed if you can talk to Gun Nuts.


==Animals==
{{Main|Animal}}
As of [[build 41]] animals don't physically roam the countryside and a few can only be found through [[foraging]], [[fishing]], [[trapping]] or randomly as a loot, however, this is due to be changed in [[build 42]].


==Gun Nut==
==Zombies==
Gun nuts are a human (non-zombie) NPC archetype. They are always hostile toward the player character, though they typically shout warnings before attacking. When killed they drop whatever items were on their person, including [[clothing]], [[Weapons|weapons]], [[Ammo|ammunition]], and other [[items]]. Gun nuts will also fire on any nearby zombies.
{{Main|Zombie}}
===Story Mode Locations===
Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.
When playing in [[Game Modes#Story Mode|Story Mode]] there are a few pre-populated Gun Nuts on the map.
====[['Til Death Us Do Part]]====
=====Bobby Collins=====
This Gun Nut will come to the player's safehouse toward the end of the [[tutorial]]. After the player listens to the radio message (and turns the [[oven]] off, preventing a fire), Bobby Collins will approach the safehouse and enter, tearing off any [[barricade]]s. If not killed or attacked, Collins threatens the player and then directs them upstairs. After directing the player inside the bedroom, Collins will claim that [[Kate]] is infected, then despite the player's protests will shoot [[Kate]] and the player. Should the NPC miss or otherwise not notice the player, he will proceed upstairs to threaten then kill Kate.
=====Jack Bloggs=====
This Gun Nut is found patrolling the inside of the grocery store. Bloggs will begin shooting at the player if they enter the store.


[[Category:NPC]]
==See also==
*[[Metagame]]
*[[Stories]]


===Sandbox Mode===
==References==
In [[Game Modes#Sandbox Mode|Sandbox Mode]], Gun Nuts appear at random in buildings around the map. 
<references/>
 
Regardless of the weapon that the NPCs carry, they will kill the player (and be killed) with a single hit with any weapon.  This makes them far more deadly than zombies.  NPCs will also pursue the character on occasion, though only when the Player's back is turned.  They will flee if the player turns to look at them.

Latest revision as of 13:08, 4 March 2024

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This page has been revised for the current stable version (41.78.16).
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PlushSpiffo.pngThis article is about NPC in general. For survivor NPCs, see Survivor.

Non-playable characters (NPCs) are defined as any character in the game not under the control of the player. NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Survivors

Main article: Survivor

NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Following early game development, NPCs were removed from the game.[1] In an upcoming update, NPCs will be reintroduced with revamped mechanics.[2]

Animals

Main article: Animal

As of build 41 animals don't physically roam the countryside and a few can only be found through foraging, fishing, trapping or randomly as a loot, however, this is due to be changed in build 42.

Zombies

Main article: Zombie

Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.

See also

References

  1. "Where's The NPCs?". EnigmaGrey. 22 Feb, 2016. 07 May 2019.
  2. "Project Zomboid Planned Features". The Indie Stone. Retrieved: 7 July, 2023.