Nose Ring
A nose ring is a cosmetic item. It has no functionality and comes in four variants.
Distribution
Buildings
- See more: Businesses
Nose rings are often stored in homes and apartments around the map.
NPCs
- See more: NPC
Zombies will sometimes be found wearing nose rings.
Remove from world
As nose rings can often create clutter on a multiplayer server, they can be removed by editing the SandboxVars.lua
file and adding the following to the WorldItemRemovalList
:
Base.NoseRing_Gold,Base.NoseRing_Silver,Base.NoseStud_Gold,Base.NoseStud_Silver
Variants
Icon | Name | Item ID | ||
---|---|---|---|---|
Gold Nose Ring | 0.1 | Nose | Base.NoseRing_Gold | |
Silver Nose Ring | 0.1 | Nose | Base.NoseRing_Silver | |
Gold Nose Stud | 0.1 | Nose | Base.NoseStud_Gold | |
Silver Nose Stud | 0.1 | Nose | Base.NoseStud_Silver |
Code
Base.NoseRing_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item NoseRing_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Nose Ring,
ClothingItem = NoseRing_Gold,
BodyLocation = Nose,
Icon = NoseRing_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = Nosering_Ground,
}
Base.NoseRing_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item NoseRing_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Nose Ring,
ClothingItem = NoseRing_Silver,
BodyLocation = Nose,
Icon = NoseRing_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = NoseringSilver_Ground,
}
Base.NoseStud_Gold
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item NoseStud_Gold
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Gold Nose Stud,
ClothingItem = NoseStud_Gold,
BodyLocation = Nose,
Icon = NoseStud_Gold,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = NoseStud_Ground,
}
Base.NoseStud_Silver
Source: ProjectZomboid\media\scripts\clothing\clothing_jewellery.txt
item NoseStud_Silver
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Silver Nose Stud,
ClothingItem = NoseStud_Silver,
BodyLocation = Nose,
Icon = NoseStud_Silver,
Weight = 0.1,
Cosmetic = TRUE,
WorldStaticModel = NoseStudSilver_Ground,
}