Occupation/pt-br
Ocupação, anteriormente chamada de profissão, é a linha de trabalho do jogador antes do início do Evento de Knox e é escolhida durante a Criação de Personagem.
Cada ocupação oferece diferentes vantagens ao jogador, o que permitirá que ele se supere em certas habilidades mais do que outras. Desde o Build 31, isso se tornou muito mais relevante, visto que apenas os personagens que já começam com experiência em uma habilidade ganham um multiplicador no ganho de experiência, permitindo que subam de nível essa habilidade a um ritmo muito mais rápido. Por exemplo: um carpinteiro vai aprender carpintaria muito mais rápido do que um fazendeiro, por exemplo, a menos que o fazendeiro também tivesse um hobby que envolvesse carpintaria.
Nível de habilidade inicial e Bônus de experiência:
- Level 0 - 25% (padrão para todas as habilidades)
- Level 1 - 75%
- Level 2 - 100%
- Level 3+ - 125%
Major skill boosts can also be obtained by taking certain "Hobby" traits.
Note that some Occupations put the player into negative starting points, requiring them to take negative traits, whereas others have points left to spend on positive traits.
List of Occupations
Unemployed
- A blank canvas with no previous experience. Ideal starting occupation for someone wanting to create their own completely custom character.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Starting Points: 8
- Fire Officers can carry more and run faster for longer periods of time.
- Starting Skills:
- Fitness: 6
- Strength: 6
- Sprinting: 1
- Starting Points: 0
- Police Officers are very effective with firearms, as such this profession is great if you want to face the hordes of the undead Guns Blazin'.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Aiming: 3
- Reloading: 2
- Nimble: 1
- Starting Points: -4
- Park Rangers, thanks to their skill boost are great for players who are looking to survive away from any town, deep in the wilderness. Park Rangers have a huge boost to speed while walking through forests.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Foraging: 2
- Trapping: 2
- Carpentry: 1
- Starting Points: -4
- While Construction Worker is no longer the best choice for those who want to build their own base, this profession definitely is the one to go with if you like fighting zombies with Blunt weapons.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Blunt Accuracy: 3
- Carpentry: 1
- Starting Points: -2
- Security Guard is a good choice for those who enjoy moving from place to place without clearing the entire area. Characters with this profession need less sleep and stay more alert when they do. They can also evacuate much faster should things go south.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Sprinting: 2
- Lightfooted: 1
- Trait: Requires little sleep. Stays extra alert when sleeping Night Owl
- Starting Points: -2
- This occupation is great for those who are looking to build their own base. And nothing else.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Carpentry: 3
- Starting Points: 2
- Burglars are the best choice for those who prefer to sneak past zombies rather than fight them.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Sneaking: 2
- Lightfooted: 2
- Nimble: 2
- Starting Points: -6
- Chefs are very good at handling various kitchenware and stabbing\cutting things with their kitchen knives. Choosing this profession ensures that you'll eat well even after the apocalypse.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Blade Accuracy: 1
- Blade Maintenance: 1
- Cooking: 3
- Trait: Know cooking Cook
- Starting Points: -4
- Repairman is a profession for those who want to use their tools for a little longer without them breaking and even then be able to repair them easily, if they have the right kind of glue or some duct tape.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Blunt Maintenance: 2
- Blade Maintenance: 2
- Carpentry: 1
- Starting Points: -4
- Profession of choice for those who don't want to starve once the last can of tuna and pack of crisps are nothing but a memory.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Farming: 3
- Starting Points: 2
- Good starting profession for those who choose surviving in West Point as there isn't much water in Muldraugh.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Fishing: 3
- Foraging: 1
- Starting Points: -2
- Doctors are much better at treating injuries than other people but are not too useful in a world where a single scratch from a zombie can mean death.
- Starting Skills:
- Fitness: 5
- Strength: 5
- First Aid: 3
- Starting Points: 2
- Veterans never panic, no matter how bad it is they can stand their ground and deal out headshots to any zombies that made the mistake of trying to scare them.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Aiming: 2
- Reloading: 2
- Trait: Does not reach states of panic Desensitized
- Starting Points: -8
- Like the Doctors, Nurses are good at treating injuries but that's it.
- Starting Skills:
- Fitness: 5
- Strength: 5
- First Aid: 2
- Lightfooted: 1
- Starting Points: 2
- Lumberjacks are very effective with an axe. No matter if they're hacking away at a tree or a zombie. Lumberjacks have a minor boost to speed while walking through forests (Build 35.26).
- Starting Skills:
- Fitness: 5
- Strength: 5
- Blade Accuracy: 2
- Strength: 1
- Trait: Better at chopping trees. Faster axe swing. Axe Man
- Starting Points: 0
- Fitness Instructors are very effective at running which means zombies usually aren't going to be a big problem for them.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Sprinting: 2
- Fitness: 3
- Trait: Can see the nutritional values of any food. Nutritionist
- Starting Points: -6
- Good for those who want to eat well and play with sharp objects.
- Starting Skills:
- Fitness: 5
- Strength: 5
- Blade Accuracy: 1
- Cooking: 2
- Trait: Know cooking Cook
- Starting Points: 2
- This profession will allow the player to use generators and maintain them by default.
- Starting Skills
- Fitness: 5
- Strength: 5
- Electrical: 3
- Starting Points: -4
- The Engineer is able to craft different kinds of traps and powerful explosives, even some that cannot be learnt through recipe magazines.
- Starting Skills
- Fitness: 5
- Strength: 5
- Electrical: 1
- Carpentry: 1
- Starting Points -4
- The Metalworker is able to craft metal structures and furniture.
- Starting Skills
- Fitness: 5
- Strength: 5
- Metalworking: 3
- Starting Points -6
- The Mechanic can perform maintenance and repair on all vehicle models.
- Starting Skills
- Fitness: 5
- Strength: 5
- Mechanics: 3
- Trait: Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky Amateur Mechanic
- Starting Points -4
Removed/Future Occupations
- The Blacksmith can make a range of metallic tools.
- Starting Skills
- Fitness: 5
- Strength: 5
- Blacksmith: 3
- Trait: Use an anvil to create metal items Blacksmith
- Starting Points -4
Potential Occupations
There are several more occupations in the game files that are not yet implemented, however they may be occupations exclusively for the upcoming NPC.
Found within Professions.lua (Project Zomboid directory/media/lua/server/Professions)
- Military Soldier
- Military Officer
- Salesperson
- IT Worker
- Office Worker
- Truck Driver
- Cashier
- Shop Clerk
- Drug Dealer
- Waiter
- Customer Service
- Janitor
- Secretary
- Bookkeeper
- Accountant
- Teacher