Pickaxe

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Pick Axe
Pick Axe
PickAxe.png
General
Category Weapon
Encumbrance
Heavy Load
3
Equipped Two-handed
Condition max. 13
Skill Axe
Damage
Type Axe
Attack speed 3
Range 0.61–1.5 tiles
Damage 1–2.2
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.PickAxe

A Pick Axe is a two-handed melee weapon.

Usage

Weapon

The Pick Axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing.

The Pick Axe has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Compared to the more common Axe, the Pick Axe has slightly higher zombie damage at 1-2.2 damage compared to the Axe's 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to the Axe's 1/35. This makes it a highly effective weapon, but it will break somewhat more quickly.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The Pick Axe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an axe).

Distribution

Pick Axes are exceedingly rare in the game, found only in Tool Stores and Construction vehicle trucks. The hardware stores in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game.

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
PickAxe.png

Pick Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Code

Item

Retrieved: Build 41.50 From items_weapons.txt (Project Zomboid directory/media/scripts/)

	    item PickAxe
    {
        MaxRange	=	1.6,
        WeaponSprite	=	PickAxe,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	2,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PickAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	25,
        CritDmgMultiplier = 9,
        MinDamage	=	1,
        MaxDamage	=	2.2,
        BaseSpeed = 0.8,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
    }

Repair Code

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	fixing Fix PickAxe
	{
	   Require : PickAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}
 

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