Pickaxe Handle: Difference between revisions
(Added the weapon code information from the project zomboid "item_weapons.txt") |
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== Code == | |||
===Item=== | ===Item=== | ||
'''''From | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=55}} | {{Retrieved|version=41|incver=55}} | ||
<nowiki> | <nowiki> | ||
item PickAxeHandle | item PickAxeHandle | ||
{ | |||
MaxRange = 1.05, | MaxRange = 1.05, | ||
WeaponSprite = PickAxeHandle, | WeaponSprite = PickAxeHandle, | ||
Line 38: | Line 40: | ||
MaxDamage = 0.8, | MaxDamage = 0.8, | ||
BaseSpeed = 1.1, | BaseSpeed = 1.1, | ||
</nowiki> |
Revision as of 06:54, 21 October 2021
Code
Item
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item PickAxeHandle { MaxRange = 1.05, WeaponSprite = PickAxeHandle, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 3, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = PickAxe Handle, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Pickaxe_Handle, BreakSound = PickAxeHandleBreak, DoorHitSound = PickAxeHandleHit, HitSound = PickAxeHandleHit, HitFloorSound = PickAxeHandleHit, SwingSound = PickAxeHandleSwing, TreeDamage = 0, CriticalChance = 10, CritDmgMultiplier = 2, MinDamage = 0.4, MaxDamage = 0.8, BaseSpeed = 1.1,