Pickaxe Handle: Difference between revisions

From PZwiki
Line 4: Line 4:
{{Retrieved|version=41|incver=55}}
{{Retrieved|version=41|incver=55}}
  <nowiki>
  <nowiki>
     item SpearIcePick
     item PickAxeHandle
     {
     {
         MaxRange = 1.42,
         MaxRange = 1.05,
         WeaponSprite = SpearIcePick,
         WeaponSprite = PickAxeHandle,
         MinAngle = 0.8,
         MinAngle = 0.65,
         Type = Weapon,
         Type = Weapon,
         MinimumSwingTime = 2,
         MinimumSwingTime = 4,
         KnockBackOnNoDeath = FALSE,
         KnockBackOnNoDeath = FALSE,
         SwingAmountBeforeImpact = 0.02,
         SwingAmountBeforeImpact = 0.02,
         Categories = Improvised;Spear,
         Categories = Improvised;SmallBlunt,
         ConditionLowerChanceOneIn = 3,
         ConditionLowerChanceOneIn = 3,
         Weight = 1.5,
         Weight = 3,
         SplatNumber = 1,
         SplatNumber = 1,
         PushBackMod = 0.3,
         PushBackMod = 0.3,
         SubCategory = Spear,
         SubCategory = Swinging,
         ConditionMax = 6,
         ConditionMax = 4,
         MaxHitCount = 2,
         MaxHitCount = 2,
         DoorDamage = 5,
         DoorDamage = 5,
         SwingAnim = Spear,
         SwingAnim = Bat,
         DisplayName = Spear With Ice Pick,
         DisplayName = PickAxe Handle,
         MinRange = 0.98,
         MinRange = 0.61,
         SwingTime = 2,
         SwingTime = 4,
         KnockdownMod = 0,
         KnockdownMod = 2,
         SplatBloodOnNoDeath = FALSE,
         SplatBloodOnNoDeath = FALSE,
         Icon = SpearIcePick,
         Icon = Pickaxe_Handle,
         RunAnim = Run_Weapon2,
         BreakSound  =   PickAxeHandleBreak,
         IdleAnim = Idle_Weapon2,
         DoorHitSound = PickAxeHandleHit,
HitSound = PickAxeHandleHit,
HitFloorSound = PickAxeHandleHit,
SwingSound = PickAxeHandleSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
        TwoHandWeapon = TRUE,
         CriticalChance = 10,
         CriticalChance = 30,
         CritDmgMultiplier = 2,
         CritDmgMultiplier = 10,
         MinDamage = 0.4,
         MinDamage = 1,
         MaxDamage = 0.8,
         MaxDamage = 1.6,
         BaseSpeed = 1.1,
         DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =  SpearIcePickBreak,
        HitFloorSound = SpearIcePickHit,
        ImpactSound = SpearIcePickHit,
        DoorHitSound = SpearIcePickHit,
        HitSound = SpearIcePickHit,
        SwingSound = SpearIcePickSwing,
AttachmentType = Shovel,
        Tags = FishingSpear,
         </nowiki>
         </nowiki>

Revision as of 05:54, 21 October 2021

Code

Item

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55

    item PickAxeHandle
    {
        MaxRange	=	1.05,
        WeaponSprite	=	PickAxeHandle,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Handle,
        BreakSound  =   PickAxeHandleBreak,
        DoorHitSound = PickAxeHandleHit,
		HitSound = PickAxeHandleHit,
		HitFloorSound = PickAxeHandleHit,
		SwingSound = PickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,