Plank
Plank | |||
---|---|---|---|
| |||
General | |||
Category | Weapon | ||
Encumbrance | 3 | ||
Function | Carpentry | ||
Equipped | Two-handed | ||
Condition max. | 10 | ||
Skill | Long Blunt | ||
Damage | |||
Type | Blunt | ||
Attack speed | 4 | ||
Range | 0.61–1.3 tiles | ||
Damage | 0.4–0.6 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.Plank | ||
A plank is a melee weapon used in many carpentry recipes.
Usage
Weapon
The plank is melee weapon which has poor durability, but is effective at knocking down zombies. This means it is effective if used in combination with a stomp when the zombie is on the floor to minimise durability lost.
The plank is a heavy weapon (weight 3) and has a slow swing rate. Its main benefit is that it works well for pushing zombies away from the player.
A plank is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 5 door damage per swing, but no tree damage.
Fortification
A wooden plank is the staple fortification reserve in Project Zomboid. They are primarily used to barricade doors and windows or to fortify/create structures by making wall pieces, doors, door frames, window frames, crates, stairs, and barricades.
Planks used as barricades use their current health as part of the barricade. If a plank is at half durability and is nailed to a window/door, that durability is the strength of that piece of the barricade. Wooden planks can also be obtained by ripping away barricades on houses (though planks may be damaged from previous attacks by zombies).
Construction
- For main article see Carpentry.
Wooden planks are used to make bridges/flooring that can be crossed by both the player and zombies as well as various animal traps.
Fuel
Planks can be used as a fuel source for some heat sources.
Distribution
Planks can sometimes be found in crates in a warehouse or any other shed/storage building. Wooden planks can also be retrieved by smashing down doors and by sawing logs into planks. A plank cannot be repaired.
Crafting
A plank can be turned into a nailed plank, which increase its damage output. As of Build 34.28, the extra nails do not lower the durability of the plank (unlike the baseball bat, where adding nails gives a weapon penalty).
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Nailed Plank Spiked Plank x1 |
none | Plank x1 (consumed) |
Nails x5 (consumed) |
Hammer x1 |
Construction
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Door x1 |
Carpentry 3 | Hammer x1 |
Plank x4 (consumed) |
Door Hinge x2 (consumed) |
Doorknob x1 (consumed) |
Nails x4 (consumed) | ||
Wood Stairs x1 |
Carpentry 6 | Nails x8 (consumed) |
Plank x8 (consumed) |
Hammer x1 | ||||
Wooden Wall x1 |
Carpentry 2 | Nails x3 (consumed) |
Plank x3 (consumed) |
Hammer x1 | ||||
Wooden Doorframe x1 |
Carpentry 2 | Hammer x1 |
Nails x4 (consumed) |
Plank x4 (consumed) | ||||
Wooden Window x1 |
Carpentry 2 | Hammer x1 |
Nails x4 (consumed) |
Plank x4 (consumed) |
Furniture
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Wooden Crate x1 |
Carpentry 3 | Hammer x1 |
Nails x2 (consumed) |
Plank x2 (consumed) | |||
Drawer x1 |
Carpentry 1 | Plank x1 |
Nails x1 |
Doorknob x1 | |||
Rain Collector Barrel x1 |
Carpentry 4 | Hammer x1 |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) | ||
Bar Element Bar Element x1 |
Carpentry 7 | Hammer x1 |
Nails x4 (consumed) |
Plank x4 (consumed) | |||
Bar Corner Bar Corner x1 |
Carpentry 7 | Hammer x1 |
Nails x4 (consumed) |
Plank x4 (consumed) | |||
Small Table Small Table x1 |
Carpentry 3 | Hammer x1 |
Nails x4 (consumed) |
Plank x5 (consumed) | |||
Table with Drawer Table with Drawer x1 |
Carpentry 5 | Hammer x1 |
Plank x5 (consumed) |
Nails x4 (consumed) |
Drawer x1 (consumed) | ||
Large Table Large Table x1 |
Carpentry 4 | Hammer x1 |
Nails x4 (consumed) |
Plank x6 (consumed) | |||
Wooden Chair Wooden Chair x1 |
Carpentry 2 | Hammer x1 |
Nails x4 (consumed) |
Plank x5 (consumed) |
Trapping and Fishing
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Trap Box |
1 Carpentry | Carpentry 1 Trapping 2 |
(keep) |
Plank x4 (consumed) |
Nails x7 (consumed) | |
Trap Crate |
0.75 Carpentry | none | (keep) |
Plank x3 (consumed) |
Nails x5 (consumed) |
Product
Planks can be created by sawing logs.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plank x3 |
none | Saw Saw x1 |
Log x1 |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Plank MaxRange = 1.3, WeaponSprite = Plank, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 2, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = Plank, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Plank, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakWoodItem, TreeDamage = 0, TwoHandWeapon = TRUE, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.4, MaxDamage = 0.6, BaseSpeed = 0.9, AttachmentType = Shovel,