Planned features

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Revision as of 18:12, 17 July 2018 by Vaileasys (talk | contribs) (→‎General: added reference for UI)
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's planned features. For features that are confirmed and in development, see [[Planned features]].

This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game please check the version history page.

Note: some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here


In Progress

Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.
  • More map content. [1]
    • Currently working on Louisville suburbs and finishing up other map locations already in-game. [2]
  • New weather system. [3]
  • New animations. [4]
    • More animation specific injuries. [5]
  • New clothing. [6]
    • Getting covered in blood, visually.


NPCs

Baldspot and Kate as they appeared before their removal post 0.2.0r.
  • Human NPCs (of all types, good and bad) [7]
    • Military [8]
    • Return of Baldspot and Kate [9]
    • NPC Relationships [10]
    • Companions [11]
    • NPC Management [12]
    • NPC Infection [13]
  • Dogs [14]
  • Huntable animals [15]


Locations

Turnstiles teased on twitter 1 May 2018
  • Additional areas such as the city, rural farms and coastal areas.[16]
    • Louisville, a massive city north of West Point with buildings more than 8 stories high. [17][18]
    • Brandenburg, a small city to the west of Riverside. [19]
    • Fort Knox, a military fortress. Likely not to be added before NPCs. [20]
  • Basements.[21]
  • Sewers, as an alternative way to travel. [22]


Items


Game Mechanics

  • Farming improvements [26]
  • Hunting, the ability to hunt live and moving animals. [27]
  • Up to 16 story buildings possible.[28]
  • Amputation on injured or infected limbs.[29]
  • Full body damage system on zombies.[30]


General

  • More intuitive User-Interface[31]
  • Gamepad improvements [32]
  • Profanity filter [33]
  • Narrative summaries/Scoreboards planned.[34]

Vehicles

Fire truck model teased on a Thursdoid September 21, 2017 [1]
  • More variety in vehicle types and models[35]
    • Fire truck
    • Military vehicles[36]


See Also


References

  1. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  2. https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/
  3. https://projectzomboid.com/blog/2018/03/storms-and-studies/
  4. https://projectzomboid.com/blog/2017/02/buildstatus/
  5. https://projectzomboid.com/blog/2015/08/apzdtisa-5/
  6. https://projectzomboid.com/blog/2017/02/buildstatus/
  7. https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
  8. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  9. http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
  10. http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
  11. http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
  12. http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487#p53487
  13. http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156#p5156
  14. http://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803#p3803
  15. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  16. http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283
  17. https://projectzomboid.com/blog/2015/08/apzdtisa-5/
  18. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  19. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  20. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  21. http://projectzomboid.com/blog/2016/02/dark-places/
  22. http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886
  23. http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
  24. http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996
  25. http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
  26. https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/
  27. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  28. http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178
  29. http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
  30. http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
  31. https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
  32. https://projectzomboid.com/blog/2018/04/dead-of-night/
  33. http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
  34. http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
  35. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  36. https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/