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==移動==
==移動==
The players movement is [[Controls|controlled]] with WASD. The default movement speed is walking, which makes relatively little noise unless the player has the clumsy trait. By holding CTRL or Z, the player enters sneak mode in order to make less noise, this mode is also used for attacking. By holding the shift key the player is able to sprint for a limited amount of time before tiring, this also makes much more noise.
移動用WASD[[Controls|控制]]。 預設移動速度是行走, 它製造很少的噪音,除非你選了笨拙的特性。 按住 CTRL Z, 人物進入潛行模式,製造更少噪音, 該模式也用來進行戰鬥。按住 shift 后角色在累以前有一段時間可以奔跑,奔跑製造更多噪音。


Players can interact with the environment, using E for climbing over obstacles such as fences and opening windows, which an be climbed through, 2nd floor and above windows can be jumped out of, which causes severe damage to the player, but can be mitigated by using [[Sheet Rope]] to climb down through open windows.
玩家可以與環境互動, E 可以翻越障礙物如籬笆和打開的窗戶,可以從2樓以上的窗戶跳下,會對人物造成重傷。不過可以用 [[繩子]] 來攀爬。


With continued use of sprinting, the player levels up his sprinting skill, which directly affects how long the player can sprint for before they become overexerted.
持續奔跑會提升衝刺技能,增加可持續奔跑的時間。


Using sneak will increase your nimble and sneaking skill. The sneaking skill determines how well you avoid detection, and while avoiding detection, you level your nimble and light-footed skills, you also gain experience in nimble by climbing fences and moving through windows while undetected. Light-footed is leveled by moving at any speed while being undetected. Light-footed reduces the amount of noise made by the player when moving.
使用潛行可以提升靈活和潛行技能。潛行技能決定你避免被發現的能力。在避免被發現的時候,靈活和輕巧技能也提升了。 在不被發現的情況下,爬籬笆和窗戶也能提升靈活技能。 不被發現時,任何速度的移動都會增加輕巧技能。 輕巧技能減少玩家移動時發出的噪音。


==技能==
==技能==

Revision as of 12:35, 15 February 2014


Character Creation
Traits

Before starting Project Zomboid, a character will need to be created for the player to use; giving them a name, choosing an occupation, as well as selecting certain traits (both positive and negative).

The player will need to eat, drink, sleep, medicate, heal and entertain themselves regularly to survive. Players can run, sneak, craft, open/close doors and windows, attack with weapons, equip items and consume items.

The Player is the only entity in the game with the ability to improve their skills. Experience is gained in each of the various skills, once a box is filled, the option to "level up" that skill is enabled. However, skill points are only awarded at your characters generic level up, which means assigning the skill points efficiently is important and gets progressively more difficult.

角色創建

不管你玩什麽模式,你都要首先建一個角色。

介面

當你要創建一隻角色時,你會看到以下的畫面:

Character Creation Explanation of numbers below.
  1. 姓名。
  2. 性別,女左男右。
  3. 隨機。姓名以及外觀隨機。
  4. 角色預覽框。
  5. 體型。男的選擇多點,女的只有2種選擇。
  6. 髮型。
  7. 膚色。
  8. 鬍鬚。

特性

當你按了繼續之後,會進到下列的的畫面:

Traits Screen. Explanation of numbers below.
  1. 前一場景所做的。 如果你後悔取了一個蠢名字,這是你最後一次機會修改。
  2. 職業可讓你選擇殭屍啓示錄之前你任務的職業特性。 不同的職業有不同的特性。參考: 職業
  3. 這裡有一系列的特性可選。負值特性更有利.正值特性讓遊戲更難。數值 (見 No. 5) 須在0或以下 (e.g 0, -1, -2, -10) 才能開始遊戲。 平衡好特性,否則你的遊戲將會很難。參考: 特性介紹
  4. 數值計算,如果大於0將不能遊戲。

當你再按下繼續之後,就會進入正式的遊戲畫面。

戰鬥

玩家需要 武器 進行戰鬥, 武器可從 庫存選擇。按住 CTRL 進入戰鬥狀態, 可以瞄準或射擊,點鼠標左鍵可以用你裝備的武器攻擊。有三種戰鬥:極近戰,近戰,遠程戰。

極近戰指的是小型刀具或者改良過的尖刺類武具, 如菜刀鉛筆/鋼筆, 與殭屍近戰增加擦傷,咬傷和感染概率,這相當危險,應儘量避免。不過呢,有把小刀總比什麽都沒有好。

近戰指的是可以弧形揮動武器的戰鬥(如 棒球釘棍, 斧頭 等.) ,這意味著你的人物與殭屍之間還是有一段距離。 由於低音、低碳、低風險,這是對付殭屍的好辦法,除了用 大錘,高能高耗,不推薦。 遠程戰指的是用槍械或者 燃燒彈; 槍械可以有效消滅大群殭屍, 特別是用 獵槍, 然而大量 噪音 會引來附近的屍群,不到最後一刻不要用它。

移動

移動用WASD控制。 預設移動速度是行走, 它製造很少的噪音,除非你選了笨拙的特性。 按住 CTRL 或 Z, 人物進入潛行模式,製造更少噪音, 該模式也用來進行戰鬥。按住 shift 后角色在累以前有一段時間可以奔跑,奔跑製造更多噪音。

玩家可以與環境互動, E 可以翻越障礙物如籬笆和打開的窗戶,可以從2樓以上的窗戶跳下,會對人物造成重傷。不過可以用 繩子 來攀爬。

持續奔跑會提升衝刺技能,增加可持續奔跑的時間。

使用潛行可以提升靈活和潛行技能。潛行技能決定你避免被發現的能力。在避免被發現的時候,靈活和輕巧技能也提升了。 在不被發現的情況下,爬籬笆和窗戶也能提升靈活技能。 不被發現時,任何速度的移動都會增加輕巧技能。 輕巧技能減少玩家移動時發出的噪音。

技能

A shot of the skills panel.

As the player improves skills in the game (carpentry, sprinting, etc), the player will gain a skill point at each level up. These can be used to improve on a skill (if there is a skill available for improvement). Each time a player gets a skill point or level up, getting the next skill point requires 100 more experince points.

The next time the Player opens his or her "skills" tab in the UI section, the Skill Point Allocation Panel will appear, allowing the player to distribute Skill Points to the category that has been trained, which will be greyed out but depicting a small plus symbol.

Gold Squares are already obtained Skills. Black Squares are skills that have yet to be trained. Partially white squares are skills that are being trained but have not been trained enough to get a skill level increase in. How much of the black square is white shows how close the player is to achieving the next skill level.

血量

See Health

睡眠

Sleep management is a vital part of the gameplay mechanics, the player will get tired everyday, and the level of tiredness affects the player's spatial awareness, greatly increasing the chance of being caught out by zombies. The player must choose when to go to sleep and requires a bed or sofa to do so, sleeping will initially get rid of the tired moodle and then gives between 6-8 hours of regular sleep, provided you are not attacked or otherwise panicked. The only action that can be performed whilst asleep is the assigning of skill points.

物品管理

Example Inventory of Jimmy Johnson

The player can acquire various resources and tools that the player can use or store for future use. Carrying items will encumber the player when carrying beyond their encumbered limit, which is governed by the player's strength. Items are not given weights, but encumbered values, this can be overcome by using baggage. Baggage (such as Plastic Bag and Duffel Bag) allow for the storing of items in the player's inventory while greatly reducing the encumbered value of the item.

The encumbered moodle appears when the total encumbered value exceeds the player's limit, which reduces the player's speed. Food and drink can be consumed by dragging the item from the inventory and from various containers to the player's heart, this can also be done via a right click contextual menu in the item interface. The player can store items in containers to prevent themselves from becoming encumbered.

The inventory area also doubles as a crafting panel where the player can use a right click contextual menu to modify items. In the clothes panel you can see the items the player is currently wearing, this is used to keep the body temperature of the player at the right level, vests allow you to cool down and Sweaters keep you warm.

建立安全據點

A safe house is a defensive structure that the player can construct as a base of operation. The player is able to build or secure a safe house with carpentry. It usually started by closing all windows and doors and securing them. The player can secure windows and doors by barricading the with Wooden Planks, a Hammer and a Nails are required to do so. The player can further secure a safe house by putting sheets over the windows. Where there is either a sheet or a curtain on the window, the player will be able to close and open the curtains by right-clicking on them. Players can further refine their stronghold by placing doors, windows, and wall pieces, in addition to crates and barricades. Players can then destroy their walls by using a sledgehammer.

See Also