Player/zh-hant: Difference between revisions

From PZwiki
< PlayerPlayer/zh-hant
No edit summary
(17 intermediate revisions by 4 users not shown)
Line 4: Line 4:
[[File:Character_creation_2.png|300px|thumb|right|Traits]]
[[File:Character_creation_2.png|300px|thumb|right|Traits]]


Before starting Project Zomboid, a character will need to be created for the player to use; giving them a name, choosing an [[occupation]], as well as selecting certain traits (both positive and negative).
開始玩Project Zomboid前,玩家需要創建一個角色以供使用;替角色命名,選擇職業([[occupation]]),以及特徵(包括正面及負面)


The player will need to [[Moodles#Hungry|eat]], [[Moodles#Thirsty|drink]], [[Moodles#Tired|sleep]], [[Moodles#Panicked|medicate]], [[Moodles#Injured|heal]] and [[Moodles#Bored|entertain]] themselves regularly to survive. Players can run, sneak, craft, open/close doors and windows, attack with weapons, equip items and consume items.
玩家需要恆常地[[Moodles#Hungry|進食]], [[Moodles#Thirsty|喝水]], [[Moodles#Tired|睡覺]], [[Moodles#Panicked|用藥]], [[Moodles#Injured|治療]][[Moodles#Bored|娛樂]]自己以求生。玩家可以跑,潛行,製作,開/關門及窗戶,用武器攻擊,裝備物品及消耗物品。


The Player is the only entity in the game with the ability to improve their [[skills]]. Experience is gained in each of the various [[skills]], once a box is filled, the option to "level up" that skill is enabled. However, skill points are only awarded at your characters generic level up, which means assigning the skill points efficiently is important and gets progressively more difficult.
玩家在遊戲中是唯一一個賦予能力的實體來改善自己的能力([[skills]])。 經驗是從各個技能([[skills]])所獲得,當方格填滿後,用來"升級"技能的選項便可使用。但是,技能點數只在你的角色升級時獲得(skill points are only awarded at your characters generic level up,),這代表有效地分配技能點數是重要的及變得越來越困難。


==角色創建==
==角色創建==


No matter which mode you choose, whether it be [[Survival]], [[Sandbox]] or [[Last Stand]] you MUST create a character unless you have done so previously. We will quickly guide you through the character creation process before you jump into the game.
不管你玩什麽模式,你都要首先建一個角色。


=== 介面 ===
=== 介面 ===
When creating a character you will first be greeted by this screen:
當你要創建一隻角色時,你會看到以下的畫面:


[[File:Charactercreation_player.jpg|center|thumb|900px|Character Creation Explanation of numbers below.]]
[[File:Charactercreation_player.jpg|center|thumb|900px|Character Creation Explanation of numbers below.]]


#Your first and last name for your character. Careful what you name your survivor, if you name it after yourself then be prepared to see yourself die.
#姓名。
#Gender assignment. Right being males and left being females.
#性別,女左男右。
#Creates a random character, complete with random name, build, hair and hair color. Feel free to use this option if you just want to get into the game.
#隨機。姓名以及外觀隨機。
#Character preview box. Allows you to view your character before moving onto the next stage of creation.
#角色預覽框。
#Body type is more to do with skin color. While males have multiple options females seemingly only have two options available to them.
#體型。男的選擇多點,女的只有2種選擇。
#Self explanatory. What hair your character will have.
#髮型。
#Self explanatory. What color of hair your character will have.
#膚色。
#What type of beard your character will have. The choice of number 7 will determine the color of your beard.
#鬍鬚。


===特性===
===特性===


After clicking the next button on the character builder you will be sent to this screen:
當你按了繼續之後,會進到下列的的畫面:


[[File:Traits_player.jpg|center|thumb|900px|Traits Screen. Explanation of numbers below.]]
[[File:Traits_player.jpg|center|thumb|900px|Traits Screen. Explanation of numbers below.]]


#What was made on the previous screen. If you regret the silly name you gave your character, this will be your final chance to change that.
#前一場景所做的。 如果你後悔取了一個蠢名字,這是你最後一次機會修改。
#Occupation allows you to choose the job your character had before the outbreak of the zombie apocalypse. These occupations usually come with a unique trait specific to that job. So choose wisely when starting out. For more information on Occupations See: [[Occupation]]
#職業可讓你選擇殭屍啓示錄之前你任務的職業特性。 不同的職業有不同的特性。參考: [[職業]]
#Here you will find a list of possible traits that your character can have. Traits with negative- values are usually desirable perks while ones with positives+ will usually be something that will hinder your play. Points to Spend (See No. 5) must be 0 or less (e.g 0, -1, -2, -10) before the game will start. Make sure to balance both positive and negative traits otherwise you will have increased difficulty while playing the game. See also: [[Traits]]
#這裡有一系列的特性可選。負值特性更有利.正值特性讓遊戲更難。數值 (No. 5) 須在0或以下 (e.g 0, -1, -2, -10) 才能開始遊戲。 平衡好特性,否則你的遊戲將會很難。參考: [[Traits/zh|特性介紹]]
#This is the counter used to make sure your traits are balanced. If this is not 0 or less, the game will not start.
#數值計算,如果大於0將不能遊戲。


Once you hit next, you will be sent into the game.
當你再按下繼續之後,就會進入正式的遊戲畫面。


==戰鬥==
==戰鬥==
The player requires an equipped [[Weapons| weapon]] to fight, which can be done from the [[Inventory |inventory]]. Holding CTRL will put the player into a combat stance, allowing them to sneak, or aim, clicking the LMB will attack with your chosen weapon. There are three ranges of combat, extreme close combat, close combat and ranged combat.
玩家需要 [[Weapons| 武器]] 進行戰鬥, 武器可從 [[Inventory |庫存]]選擇。按住 CTRL 進入戰鬥狀態, 可以瞄準或射擊,點鼠標左鍵可以用你裝備的武器攻擊。有三種戰鬥:極近戰,近戰,遠程戰。


Extreme close combat refers to small blade or improvised stabbing weapons, such as the [[Kitchen Knife]] and [[pencil]]/[[pen]], the close proximity to the zombie increases likelihood of scratches, bites and infection; this is a high risk strategy and should be avoided at all costs, however, a knife is better than nothing.
極近戰指的是小型刀具或者改良過的尖刺類武具, [[菜刀]][[鉛筆]]/[[鋼筆]], 與殭屍近戰增加擦傷,咬傷和感染概率,這相當危險,應儘量避免。不過呢,有把小刀總比什麽都沒有好。


Close combat refers to weapons that can be swung in an arc (such as the [[spiked baseball bat]], [[axe]] etc.) meaning there is still a good distance between your character and the zombie, this is often the optimal method for dealing with zombies as it is quiet, lower risk and relatively low exertion, excluding use of the [[sledgehammer]] which is high exertion and not recommended for combat.
近戰指的是可以弧形揮動武器的戰鬥([[棒球釘棍]], [[斧頭]] .) ,這意味著你的人物與殭屍之間還是有一段距離。 由於低音、低碳、低風險,這是對付殭屍的好辦法,除了用 [[大錘]],高能高耗,不推薦。
 
遠程戰指的是用槍械或者 [[燃燒彈]]; 槍械可以有效消滅大群殭屍, 特別是用 [[獵槍]], 然而大量 [[噪音]] 會引來附近的屍群,不到最後一刻不要用它。
Ranged combat refers to guns and [[Molotov cocktail]]s; guns are effective with dealing with large numbers of zombies very quickly, especially in the case of the [[Sawed-Off Shotgun]], however the large amount of [[noise]] will almost certainly attract other zombies, and possibly close-by hordes this is generally a last ditch solution.


==移動==
==移動==
The players movement is [[Controls|controlled]] with WASD. The default movement speed is walking, which makes relatively little noise unless the player has the clumsy trait. By holding CTRL or Z, the player enters sneak mode in order to make less noise, this mode is also used for attacking. By holding the shift key the player is able to sprint for a limited amount of time before tiring, this also makes much more noise.
移動用WASD[[Controls|控制]]。 預設移動速度是行走, 它製造很少的噪音,除非你選了笨拙的特性。 按住 CTRL Z, 人物進入潛行模式,製造更少噪音, 該模式也用來進行戰鬥。按住 shift 后角色在累以前有一段時間可以奔跑,奔跑製造更多噪音。


Players can interact with the environment, using E for climbing over obstacles such as fences and opening windows, which an be climbed through, 2nd floor and above windows can be jumped out of, which causes severe damage to the player, but can be mitigated by using [[Sheet Rope]] to climb down through open windows.
玩家可以與環境互動, E 可以翻越障礙物如籬笆和打開的窗戶,可以從2樓以上的窗戶跳下,會對人物造成重傷。不過可以用 [[繩子]] 來攀爬。


With continued use of sprinting, the player levels up his sprinting skill, which directly affects how long the player can sprint for before they become overexerted.
持續奔跑會提升衝刺技能,增加可持續奔跑的時間。


Using sneak will increase your nimble and sneaking skill. The sneaking skill determines how well you avoid detection, and while avoiding detection, you level your nimble and light-footed skills, you also gain experience in nimble by climbing fences and moving through windows while undetected. Light-footed is leveled by moving at any speed while being undetected. Light-footed reduces the amount of noise made by the player when moving.
使用潛行可以提升靈活和潛行技能。潛行技能決定你避免被發現的能力。在避免被發現的時候,靈活和輕巧技能也提升了。 在不被發現的情況下,爬籬笆和窗戶也能提升靈活技能。 不被發現時,任何速度的移動都會增加輕巧技能。 輕巧技能減少玩家移動時發出的噪音。


==技能==
==技能==
Line 63: Line 62:
[[File:Skills Window.png|right|thumb|200px| A shot of the skills panel.]]
[[File:Skills Window.png|right|thumb|200px| A shot of the skills panel.]]


As the player improves [[skills]] in the game (carpentry, sprinting, etc), the player will gain a skill point at each level up. These can be used to improve on a skill (if there is a skill available for improvement). Each time a player gets a skill point or level up, getting the next skill point requires 100 more experince points.
玩家在遊戲中(製作,奔跑等)提升 [[技能]]。 每升一級都會得到一個技能點。 技能點可以用來提升技能等級 (若有待升技能的話)。玩家每升一級,下一級所需經驗將增加100.


The next time the Player opens his or her "skills" tab in the UI section, the Skill Point Allocation Panel will appear, allowing the player to distribute Skill Points to the category that has been trained, which will be greyed out but depicting a small plus symbol.
下次玩家打開技能欄時,技能點分配面板就會出現,允許玩家將技能點分配給訓練過的技能類型, 點了升級加號以後就又變灰色了。


Gold Squares are already obtained Skills. Black Squares are skills that have yet to be trained. Partially white squares are skills that are being trained but have not been trained enough to get a skill level increase in. How much of the black square is white shows how close the player is to achieving the next skill level.
金色方塊表示已經獲得的技能。黑色方塊表示還沒有訓練的技能。 半白色的方塊表示有一定訓練但未達標升級的技能。 方塊中白色的多少表示快要升級的程度。


==血量==
==血量==
See [[Health]]
參見 [[健康]]


==睡眠==
==睡眠==
Sleep management is a vital part of the gameplay mechanics, the player will get tired everyday, and the level of tiredness affects the player's spatial awareness, greatly increasing the chance of being caught out by zombies. The player must choose when to go to sleep and requires a [[bed]] or [[sofa]] to do so, sleeping will initially get rid of the [[Moodles#Tired|tired moodle]] and then gives between 6-8 hours of regular sleep, provided you are not attacked or otherwise panicked. The only action that can be performed whilst asleep is the assigning of skill points.
睡眠管理非常重要。玩家每天都會變得疲倦,疲倦程度影響人物的空間知覺, 極大影響被殭屍抓住的概率。玩家需要自己選擇睡眠的時間,並且要求 [[]] [[沙發]] 進行睡眠(椅子也行), 睡眠可以去除[[Moodles#Tired|疲倦狀態]]。不被攻擊或驚嚇的情況下,會有6-8小時的規律睡眠。睡眠時能進行的唯一動作就是分配技能點。


==物品管理==
==物品管理==
[[File:Inventory.png|400px|thumb|right|Example Inventory of Jimmy Johnson]]
[[File:Inventory.png|400px|thumb|right|Example Inventory of Jimmy Johnson]]
The player can acquire various resources and tools that the player can use or store for future use. Carrying items will encumber the player when carrying beyond their encumbered limit, which is governed by the player's strength. Items are not given weights, but encumbered values, this can be overcome by using baggage. Baggage (such as [[Plastic Bag]] and [[Duffelbag]]) allow for the storing of items in the player's inventory while greatly reducing the encumbered value of the item.
玩家可以獲得各種資源和工具,用以使用和儲存。 攜帶道具超過上限的話,會使玩家負重。攜帶上限由玩家的力量決定。 道具不以重量計,而以數值計算。行李包對此有很大幫助。行囊 ([[塑料袋]] [[行李包]]) 可以幫助玩家儲存道具,并減少其數值。


The [[Moodles#Encumbered|encumbered moodle]] appears when the total encumbered value exceeds the player's limit, which reduces the player's speed. Food and drink can be consumed by dragging the item from the inventory and from various containers to the player's heart, this can also be done via a right click contextual menu in the item interface. The player can store items in containers to prevent themselves from becoming encumbered.
當道具總的負重值超過玩家的上限時,[[Moodles#Encumbered|負重狀態]] 出現, 減低玩家移動速度。 食物和飲料能被消耗,可以拖動它們到玩家的心形圖標上,或者直接右擊它們的圖標,從菜單中選擇。玩家可將道具存在容器中,以免負重。


The inventory area also doubles as a crafting panel where the player can use a right click contextual menu to modify items. In the clothes panel you can see the items the player is currently wearing, this is used to keep the body temperature of the player at the right level, [[vest]]s allow you to cool down and [[Sweater]]s keep you warm.
在庫存區域,玩家可以用右鍵彈出新的面板處理道具。在衣服面板你可以看見玩家現在穿著的衣服, 衣服用以維持玩家的體溫, [[背心]]讓你降溫而[[毛衣]]給你溫暖。


==建立安全據點==
==建立安全據點==
A safe house is a defensive structure that the player can construct as a base of operation. The player is able to build or secure a safe house with carpentry. It usually started by closing all windows and doors and securing them. The player can secure windows and doors by barricading the with [[Wooden Plank]]s, a [[Hammer]] and a [[Nails]] are required to do so. The player can further secure a safe house by putting sheets over the windows. Where there is either a sheet or a curtain on the window, the player will be able to close and open the curtains by right-clicking on them. Players can further refine their stronghold by placing doors, windows, and wall pieces, in addition to crates and barricades. Players can then destroy their walls by using a [[sledgehammer]].
安全屋指的是玩家可以建設成為基地來使用的防禦設施。 玩家可以用製作技能來建設或防衛安全屋。 首先以關閉所有門窗開始。 玩家可以使用 [[木板]]來防禦門窗,同時需要[[鐵錘]] [[釘子]]。然後可以在窗戶上安裝窗簾布。 只要窗戶上有窗簾或布,玩家就可以用右鍵來開關。 然後可以進一步用門、床、牆板、箱子和路障進行強化。墻可以被[[大錘]]破壞.


==See Also==
==參見==
* [[Weapons]]
* [[武器]]
* [[Traits]]
* [[特性]]
* [[skills| Skills]]
* [[skills| 技能]]
* [[Occupation]]
* [[職業]]
* [[Health]]
* [[健康]]

Revision as of 15:10, 4 April 2014


Character Creation
Traits

開始玩Project Zomboid前,玩家需要創建一個角色以供使用;替角色命名,選擇職業(occupation),以及特徵(包括正面及負面)。

玩家需要恆常地進食, 喝水, 睡覺, 用藥, 治療娛樂自己以求生。玩家可以跑,潛行,製作,開/關門及窗戶,用武器攻擊,裝備物品及消耗物品。

玩家在遊戲中是唯一一個賦予能力的實體來改善自己的能力(skills)。 經驗是從各個技能(skills)所獲得,當方格填滿後,用來"升級"技能的選項便可使用。但是,技能點數只在你的角色升級時獲得(skill points are only awarded at your characters generic level up,),這代表有效地分配技能點數是重要的及變得越來越困難。

角色創建

不管你玩什麽模式,你都要首先建一個角色。

介面

當你要創建一隻角色時,你會看到以下的畫面:

Character Creation Explanation of numbers below.
  1. 姓名。
  2. 性別,女左男右。
  3. 隨機。姓名以及外觀隨機。
  4. 角色預覽框。
  5. 體型。男的選擇多點,女的只有2種選擇。
  6. 髮型。
  7. 膚色。
  8. 鬍鬚。

特性

當你按了繼續之後,會進到下列的的畫面:

Traits Screen. Explanation of numbers below.
  1. 前一場景所做的。 如果你後悔取了一個蠢名字,這是你最後一次機會修改。
  2. 職業可讓你選擇殭屍啓示錄之前你任務的職業特性。 不同的職業有不同的特性。參考: 職業
  3. 這裡有一系列的特性可選。負值特性更有利.正值特性讓遊戲更難。數值 (見 No. 5) 須在0或以下 (e.g 0, -1, -2, -10) 才能開始遊戲。 平衡好特性,否則你的遊戲將會很難。參考: 特性介紹
  4. 數值計算,如果大於0將不能遊戲。

當你再按下繼續之後,就會進入正式的遊戲畫面。

戰鬥

玩家需要 武器 進行戰鬥, 武器可從 庫存選擇。按住 CTRL 進入戰鬥狀態, 可以瞄準或射擊,點鼠標左鍵可以用你裝備的武器攻擊。有三種戰鬥:極近戰,近戰,遠程戰。

極近戰指的是小型刀具或者改良過的尖刺類武具, 如菜刀鉛筆/鋼筆, 與殭屍近戰增加擦傷,咬傷和感染概率,這相當危險,應儘量避免。不過呢,有把小刀總比什麽都沒有好。

近戰指的是可以弧形揮動武器的戰鬥(如 棒球釘棍, 斧頭 等.) ,這意味著你的人物與殭屍之間還是有一段距離。 由於低音、低碳、低風險,這是對付殭屍的好辦法,除了用 大錘,高能高耗,不推薦。 遠程戰指的是用槍械或者 燃燒彈; 槍械可以有效消滅大群殭屍, 特別是用 獵槍, 然而大量 噪音 會引來附近的屍群,不到最後一刻不要用它。

移動

移動用WASD控制。 預設移動速度是行走, 它製造很少的噪音,除非你選了笨拙的特性。 按住 CTRL 或 Z, 人物進入潛行模式,製造更少噪音, 該模式也用來進行戰鬥。按住 shift 后角色在累以前有一段時間可以奔跑,奔跑製造更多噪音。

玩家可以與環境互動, E 可以翻越障礙物如籬笆和打開的窗戶,可以從2樓以上的窗戶跳下,會對人物造成重傷。不過可以用 繩子 來攀爬。

持續奔跑會提升衝刺技能,增加可持續奔跑的時間。

使用潛行可以提升靈活和潛行技能。潛行技能決定你避免被發現的能力。在避免被發現的時候,靈活和輕巧技能也提升了。 在不被發現的情況下,爬籬笆和窗戶也能提升靈活技能。 不被發現時,任何速度的移動都會增加輕巧技能。 輕巧技能減少玩家移動時發出的噪音。

技能

A shot of the skills panel.

玩家在遊戲中(製作,奔跑等)提升 技能。 每升一級都會得到一個技能點。 技能點可以用來提升技能等級 (若有待升技能的話)。玩家每升一級,下一級所需經驗將增加100.

下次玩家打開技能欄時,技能點分配面板就會出現,允許玩家將技能點分配給訓練過的技能類型, 點了升級加號以後就又變灰色了。

金色方塊表示已經獲得的技能。黑色方塊表示還沒有訓練的技能。 半白色的方塊表示有一定訓練但未達標升級的技能。 方塊中白色的多少表示快要升級的程度。

血量

參見 健康

睡眠

睡眠管理非常重要。玩家每天都會變得疲倦,疲倦程度影響人物的空間知覺, 極大影響被殭屍抓住的概率。玩家需要自己選擇睡眠的時間,並且要求 沙發 進行睡眠(椅子也行), 睡眠可以去除疲倦狀態。不被攻擊或驚嚇的情況下,會有6-8小時的規律睡眠。睡眠時能進行的唯一動作就是分配技能點。

物品管理

Example Inventory of Jimmy Johnson

玩家可以獲得各種資源和工具,用以使用和儲存。 攜帶道具超過上限的話,會使玩家負重。攜帶上限由玩家的力量決定。 道具不以重量計,而以數值計算。行李包對此有很大幫助。行囊 (如 塑料袋行李包) 可以幫助玩家儲存道具,并減少其數值。

當道具總的負重值超過玩家的上限時,負重狀態 出現, 減低玩家移動速度。 食物和飲料能被消耗,可以拖動它們到玩家的心形圖標上,或者直接右擊它們的圖標,從菜單中選擇。玩家可將道具存在容器中,以免負重。

在庫存區域,玩家可以用右鍵彈出新的面板處理道具。在衣服面板你可以看見玩家現在穿著的衣服, 衣服用以維持玩家的體溫, 背心讓你降溫而毛衣給你溫暖。

建立安全據點

安全屋指的是玩家可以建設成為基地來使用的防禦設施。 玩家可以用製作技能來建設或防衛安全屋。 首先以關閉所有門窗開始。 玩家可以使用 木板來防禦門窗,同時需要鐵錘釘子。然後可以在窗戶上安裝窗簾布。 只要窗戶上有窗簾或布,玩家就可以用右鍵來開關。 然後可以進一步用門、床、牆板、箱子和路障進行強化。墻可以被大錘破壞.

參見