Pool Cue: Difference between revisions

From PZwiki
m (Vaileasys moved page Pool Cue to Pool Cue: Name change as of build 41.50)
(Updated to build 41.50)
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{{languages|Poolcue}}
{{languages}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 37|incver=8}}{{Infobox weapon
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}{{Infobox weapon
|display_name=Poolcue
|display_name=Pool Cue
|name_colour=Weapon
|name_colour=Weapon
|name_text_colour=Weapon
|name_text_colour=Weapon
Line 7: Line 7:
|image_width=200px
|image_width=200px
|alternate_image=Poolcue.png
|alternate_image=Poolcue.png
|alternate_name=Poolcue
|alternate_name=Pool Cue
|alternate_link=
|alternate_link=
|category=Weapon
|category=Weapon
Line 14: Line 14:
|type=Blunt
|type=Blunt
|min_range=0.61
|min_range=0.61
|max_range=1.5
|max_range=1.6
|swing_time=2
|swing_time=2
|condition_max=10
|condition_max=10
|min_damage=0.5
|min_damage=0.2
|max_damage=0.7
|max_damage=0.4
|push_back=0.3
|push_back=0.3
|knockdown=0
|knockdown=0
|class_name=Base.Poolcue
|class_name=Base.Poolcue
}}A '''poolcue''' is a melee weapon which has moderate durability, but has a poor ability to knock down zombies.
}}A '''pool cue''' is a two-handed blunt melee weapon.  
<br><br>
 
The Poolcue has a medium swing rate but does not put out much damage either. One of its benefits is that it relatively light for a weapon of its length. It can be found on counters and shelves in bars, and can be found on metal shelves in various houses. The Poolcue currently cannot be repaired.
==Usage==
<br><br>
===Weapon===
The Poolcue despite its flaws, is a multi-attack weapon, and can attack 2 zombies at once. It also can cause 2 door damage per swing, but no tree damage.
The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing.
<br><br><br><br><br><br><br><br><br><br>
The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
 
===Breaking doors===
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
 
==Condition==
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code>
=== Repairing ===
A pool cue cannot be fixed.


== Code ==
== Code ==
<nowiki>
{{Testing|build=[[Build 41]]}}
item Poolcue
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
MaxRange = 1.5,
{{Retrieved|version=41|incver=50}}
WeaponSprite = Poolcue,
<pre> item Poolcue
MinAngle = 0.2,
{
Type = Weapon,
MaxRange = 1.6,
MinimumSwingTime = 2,
WeaponSprite = PoolCue,
KnockBackOnNoDeath = FALSE,
MinAngle = 0.85,
SwingAmountBeforeImpact = 0.02,
Type = Weapon,
Categories = Improvised;Blunt,
MinimumSwingTime = 2,
ConditionLowerChanceOneIn = 10,
KnockBackOnNoDeath = FALSE,
Weight = 1,
SwingAmountBeforeImpact = 0.02,
SplatN.umber = 0,
Categories = Improvised;Blunt,
PushBackMod = 0.3,
ConditionLowerChanceOneIn = 10,
MaxDamage = 0.7,
Weight = 1,
SubCategory = Swinging,
SplatNumber = 1,
ConditionMax = 10,
PushBackMod = 0.3,
MaxHitCount = 2,
SubCategory = Swinging,
DoorDamage = 2,
ConditionMax = 10,
SwingAnim = Bat,
MaxHitCount = 2,
WeaponWeight = 1,
DoorDamage = 1,
DisplayName = Poolcue,
SwingAnim = Bat,
MinRange = 0.61,
DisplayName = Poolcue,
SwingTime = 2,
MinRange = 0.61,
MinDamage = 0.5,
SwingTime = 2,
KnockdownMod = 0,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
SplatBloodOnNoDeath = FALSE,
Icon = Poolcue,
Icon = Poolcue,
        RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
        IdleAnim = Idle_Weapon2,
IdleAnim = Idle_Weapon2,
        TwoHandWeapon = TRUE,
TwoHandWeapon = TRUE,
        BreakSound = PZ_WoodSnap,
BreakSound =   BreakWoodItem,
        TreeDamage = 0,
TreeDamage =  0,
</nowiki>
CriticalChance = 0,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
AttachmentType = BigBlade,
}</pre>
 
==See also==
*[[Baseball Bat]]
*[[Golf Club]]
*[[Hockey Stick]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}{{Navbox_weapons}}

Revision as of 12:37, 28 February 2021

Pool Cue
Pool Cue
Pool Cue
General
Category Weapon
Encumbrance
Heavy Load
1
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.6 tiles
Damage 0.2–0.4
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Poolcue

A pool cue is a two-handed blunt melee weapon.

Usage

Weapon

The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)

Repairing

A pool cue cannot be fixed.

Code

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.

From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item Poolcue
	{
		MaxRange	=	1.6,
		WeaponSprite	=	PoolCue,
		MinAngle	=	0.85,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Poolcue,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Poolcue,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TwoHandWeapon	= TRUE,
		BreakSound	=   BreakWoodItem,
		TreeDamage	=   0,
		CriticalChance	=	0,
		MinDamage	=	0.2,
		MaxDamage	=	0.4,
		BaseSpeed	= 1.2,
		AttachmentType	= BigBlade,
	}

See also

Template:Navbox/Weapons