Pool Cue: Difference between revisions
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{{languages | {{languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}{{Infobox weapon | ||
|display_name= | |display_name=Pool Cue | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
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|image_width=200px | |image_width=200px | ||
|alternate_image=Poolcue.png | |alternate_image=Poolcue.png | ||
|alternate_name= | |alternate_name=Pool Cue | ||
|alternate_link= | |alternate_link= | ||
|category=Weapon | |category=Weapon | ||
Line 14: | Line 14: | ||
|type=Blunt | |type=Blunt | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1. | |max_range=1.6 | ||
|swing_time=2 | |swing_time=2 | ||
|condition_max=10 | |condition_max=10 | ||
|min_damage=0. | |min_damage=0.2 | ||
|max_damage=0. | |max_damage=0.4 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=0 | |knockdown=0 | ||
|class_name=Base.Poolcue | |class_name=Base.Poolcue | ||
}}A ''' | }}A '''pool cue''' is a two-handed blunt melee weapon. | ||
The | ==Usage== | ||
===Weapon=== | |||
The | The pool cue is a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. | ||
< | The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly. | ||
===Breaking doors=== | |||
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
===Chopping trees=== | |||
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage. | |||
==Condition== | |||
The pool cue is a [[Skills#Blunt|long blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (10 + maintenance x 2)</code> | |||
=== Repairing === | |||
A pool cue cannot be fixed. | |||
== Code == | == Code == | ||
{{Testing|build=[[Build 41]]}} | |||
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | |||
MaxRange | {{Retrieved|version=41|incver=50}} | ||
WeaponSprite | <pre> item Poolcue | ||
MinAngle | { | ||
Type | MaxRange = 1.6, | ||
MinimumSwingTime | WeaponSprite = PoolCue, | ||
KnockBackOnNoDeath | MinAngle = 0.85, | ||
SwingAmountBeforeImpact | Type = Weapon, | ||
Categories | MinimumSwingTime = 2, | ||
ConditionLowerChanceOneIn = 10, | KnockBackOnNoDeath = FALSE, | ||
Weight | SwingAmountBeforeImpact = 0.02, | ||
Categories = Improvised;Blunt, | |||
PushBackMod | ConditionLowerChanceOneIn = 10, | ||
Weight = 1, | |||
SubCategory | SplatNumber = 1, | ||
ConditionMax | PushBackMod = 0.3, | ||
MaxHitCount | SubCategory = Swinging, | ||
DoorDamage | ConditionMax = 10, | ||
SwingAnim | MaxHitCount = 2, | ||
DoorDamage = 1, | |||
DisplayName | SwingAnim = Bat, | ||
MinRange | DisplayName = Poolcue, | ||
SwingTime | MinRange = 0.61, | ||
SwingTime = 2, | |||
KnockdownMod | KnockdownMod = 0, | ||
SplatBloodOnNoDeath | SplatBloodOnNoDeath = FALSE, | ||
Icon | Icon = Poolcue, | ||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = BreakWoodItem, | |||
TreeDamage = 0, | |||
</ | CriticalChance = 0, | ||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
AttachmentType = BigBlade, | |||
}</pre> | |||
==See also== | |||
*[[Baseball Bat]] | |||
*[[Golf Club]] | |||
*[[Hockey Stick]] | |||
{{Navbox/Weapons}} | {{Navbox/Weapons}}{{Navbox_weapons}} |
Revision as of 12:37, 28 February 2021
Pool Cue | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.6 tiles | |
Damage | 0.2–0.4 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Poolcue | |
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Code
From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Poolcue { MaxRange = 1.6, WeaponSprite = PoolCue, MinAngle = 0.85, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 10, Weight = 1, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Poolcue, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Poolcue, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TwoHandWeapon = TRUE, BreakSound = BreakWoodItem, TreeDamage = 0, CriticalChance = 0, MinDamage = 0.2, MaxDamage = 0.4, BaseSpeed = 1.2, AttachmentType = BigBlade, }