Pool Cue
Pool Cue | ||
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General | ||
Category | Weapon | |
Encumbrance | 1 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.6 tiles | |
Damage | 0.2–0.4 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Poolcue | |
A pool cue is a two-handed blunt melee weapon.
Usage
Weapon
The pool cue is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is light for a long two-handed weapon, however will only deal 0.2 to 0.4 damage per swing. The pool cue has difficulty knocking a zombie to the ground and will instead knock them back slightly.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The pool cue is a long blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (10 + maintenance x 2)
Repairing
A pool cue cannot be fixed.
Code
From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Poolcue { MaxRange = 1.6, WeaponSprite = PoolCue, MinAngle = 0.85, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 10, Weight = 1, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Poolcue, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Poolcue, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TwoHandWeapon = TRUE, BreakSound = BreakWoodItem, TreeDamage = 0, CriticalChance = 0, MinDamage = 0.2, MaxDamage = 0.4, BaseSpeed = 1.2, AttachmentType = BigBlade, }