Project Zomboid/de

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< Project Zomboid
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Project Zomboid/de
Pzlogo.jpg

Project Zomboid (abgekürzt als "PZ") ist ein aufstrebender WIP Zombie Survival-Simulator, mit einer offenen Welt(open World), Rollenspiel- und Sandbox elementen. Codiert in Java, Project Zomboid wird für PC, Mac und Linux released.

Wird zur Zeit entwickelt von The Indie Stone, an Project Zomboid wird seit der offiziellen Ankündigung March 15 2011 gearbeitet.

The Indie Stone sind in ihren Foren, ihren Fans gegenüber sehr offen, was dem Entwickler erlaubt das Spiel so zu gestalten/verändern, wie es die Community und die Entwickler wünschen. Hier eine Übersicht der Features geplante Features des fertigen Produkts.

Das Spiel befindet sich im Moment in der Alpha-phase, in der Version 2.0q, welche über das Forum für Mitglieder die einen Desura key gekauft haben, verteilt/angeboten wird.

Desura sowie die offizielle Project Zomboid Webseite bieten auch frühere Build-Versionen kostenlos als "pre-alpha Tech-Demo." an. Sie beabsichtigen, dies zu so lange zu tun, bis 'The Indie Stone' das fertige Spiel veröffentlicht hat.

Spielmodi

Der Charakter erstellungs Bildschirm.

Zur Zeit gibt es 2 Spielmodis: Story Mode znd Sandbox Mode (Story Modus und den Sandbox Modus).

Story-Modus

Das einzige Story-Modus "Szenario" zur Zeit ist ' Til Death Do Us Part, welches die Geschichte von Bob & Kate Smith erzählt. Es ist aber auch das Tutorial des Spiels und zeigt wie man sich bewegt, craftet, Bandagen herstellt, Behandlung von Wunden, ihr Haus zu verbarrikadieren, etc. ..

Weitere Geschichten kommen später entweder durch 'The Indie Stone' oder der Modding Community, sobald der Karteneditor zur Verfügung steht.

Sandbox Modus

Wärend der Story Modus den Charakter immer wieder an der selben stelle Spawn, wird der Charakter im Sandbox Modus irgendwo in einem Gebäude gespawnt, ohne Quests.

Wenn der Sandbox Modus ausgewählt wurde, können Spieler auf den Charakter-Erstellungs-Bildschirm zugreifen, um dort den Namen, Aussehen, Beruf und andere Merkmale auswählen.

Gameplay

Starting off.jpg

Wird gespielt aus der Isometrischen Sicht, Spieler müssen in einer zombie Apokalypse in einer fiktiven Stadt, genannt Knox County überleben.

Survivors must scavenge weapons, food and medicine while exploring vacated streets and buildings. When encountering zombies, the player must fight with whatever he has on hand which can range from a powerful Fire Axe to a puny Butter Knife. Sometimes, running away is the best solution.

NPC survivors can found wandering about at random and can give you quests, like ransacking the nearest General Store for supplies.

When night falls, the player must fight against himself: exhaustion, hunger, thirst and boredom. These select few status effects, called Moodles, can be treated by sleeping in beds, eating previously scavenged food, refilling your Water Bottle at your nearest faucet and entertain yourself by reading books, magazines and newspapers. The Moodles increases the immersion and realism of a zombie outbreak as well as a real human life with needs.

Players can fortify a Safehouse by barricading the doors and windows with Wooden Planks and Bed Sheets using carpentry tools like Hammers, Nails and Saws. More creative players can go as far as building a custom house by creating Walls, Doors, Window and Door Frames and Stairs.

After enough training, the player can Level Up and distribute a skill point to 1 of the 14 available Skills, giving the character a boost.

The main goal in Project Zomboid is to stay alive as long as possible... or die trying. When the player dies, a message will scroll from bottom to top indicating how many years, months and days have passed since the game started. Also, dying Auto-Saves the game, meaning you have to start a new character. This prevents "Time-Traveling Quick Load Cheating", making the game more Hardcore.

Entwicklung

Project Zomboid wird in der anspruchsvollen Java-Sprache programmiert und wird von 'The Indie Stone' einem kleinen unabhängigen spiel Studio, welche sich im Vereinigtes Königreich befindet, entwickelt.

Das aktuelle Team behinhaltet:

Reception

Despite being in pre-alpha stage, the early builds/versions have garnered a considerable audience, praising the realism and old school isometric approach. Now with almost 10 000 registered forum users, the early versions of the game "morphed" with the community's suggestions and The Indie Stone's view of the final product. Anyone can go in the Suggestion forums and share any ideas they have for the future, and even have a chance to be replied by the developers themselves.

As of March 27 2012, Update v2.0r as been announced and has generated a lot of hype, mainly due to new game mechanics implementation, new weapons and overall game polish. With over 780 replies and 63000 views, it is one of the most active thread since the new update's announcement. Some jokers on the forums went as far as changing their post's title from RE: UPCOMING to RE: RELEASED, tricking newer forums member into believing the update has been released.

On April 10 2012, The Indie Stone posted 2 new videos about a new sprite animation system. Opinions on the forums were divided. Following this, lemmy101 posted this thread regarding the new sprites.

MCPZ.gif

Minecraft

Since September 11 2011, the popular sandbox game Minecraft has been giving shout-outs to Project Zomboid via the main menu's yellow Splash Text, saying "Also try Project Zomboid".

At the 2012 BAFTA Awards, Markus "Notch" Persson, during his Special Award speech, mentioned Project Zomboid along with Fez and Proteus.

Youtube Link @ 7:35

Siehe auch

Externe Links