Rolling Pin

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Rolling Pin
Rolling Pin
Rolling Pin
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1 tiles
Damage 0.4–0.6
Knockback 0.5
Knockdown 0
Technical details
Base ID Base.RollingPin

A rolling pin is a blunt melee weapon.

Usage

Weapon

The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)

Repairing

Rolling pins cannot be repaired.

Crafting

The Rolling pin can be used to create various recipes if a character picked a chef profession or has learnt the correct recipe magazines in relation to cooking.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5
Bread dough
Bread (dough) x1
none Good Cooking Magazine Vol.2 Rolling pin
Rolling Pin
Water
Water (1 unit)
(consumed)
Flour
Flour (1 unit)
(consumed)
Salt
Salt (1 unit)
Yeast
Yeast (1 unit)
(consumed)
PieWhole.png
Pie Preparation x1
none Rolling Pin
Rolling Pin x1
Baking Pan
Baking Pan x1
(consumed)
Pie Dough
Pie Dough x1
(consumed)


Distribution

Rolling pins are often found in kitchen counters.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9

	item RollingPin
		MaxRange			= 1,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 1.5,
		ConditionLowerChanceOneIn	= 14,
		PushBackMod			= 0.5,
		MaxDamage			= 0.6,
		MinDamage			= 0.4,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 1.5,
		DisplayName			= Rolling Pin,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= RollingPin,
		RunAnim				= Run_Weapon2,
		TreeDamage  			= 0,
		EnduranceMod 			= 1.4,

See also