Sawed-off Double Barrel Shotgun

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The Game WorldItemsWeaponsFirearmsSawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun
Sawed-off Double Barrel Shotgun
Sawn Off Double Barrel Shotgun
General
Category Weapon
Encumbrance
Heavy Load
4
Equipped Two-handed
Condition max. 10
Skill Firearm
Attachment Back
Characteristics
Ammo type Shotgun Shells
Magazine size 2
Noise radius 100 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.67–8 tiles
Damage 2–2.7
Crit chance 80%
Door damage 30
Accuracy 80
Knockback 0.8
Knockdown 8
Technical details
Base ID Base.DoubleBarrelShotgunSawnoff

A sawed-off double barrel shotgun is a firearm weapon.

Usage

Weapon

This version has less range, but packs a bit more kick.

Breaking doors

It is very effective at bashing down doors, dealing 30 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Repairing

Materials that can be used to repair the sawed-off double barrel shotgun, based on first time repairing. Repairing the sawed-off double barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Crafting

Can be crafted using a double barrel shotgun and a saw.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
ShotgunDoublebarrel.png
Sawed-off Double Barrel Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
ShotgunDoublebarrel.png
Double Barrel Shotgun
(consumed)

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

	item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
	ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
	EquipSound = SawnOffDoubleBarrelShotgunEquip,
	UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also