Sawed-off Double Barrel Shotgun

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Project ZomboidItemsWeaponsFirearmsSawed-off Double Barrel Shotgun
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Sawed-off Double Barrel Shotgun
ShotgunDoubleBarrelSawn Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
Magazine size
2
Properties
Max condition
10
Performance
Damage
2–2.7
Door damage
30
Range
0.67–8
Accuracy
80
Recoil
50
Noise radius
100
Knockback
0.8
Knockdown
8
Aiming time
20
Reload time
25
Crit chance
80%
Technical
Item ID
Base.DoubleBarrelShotgunSawnoff

A sawed-off double barrel shotgun is a firearm weapon.

Usage

This weapon has less range than the double barrel shotgun, but is less encumbering.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Breaking doors

It is very effective at bashing down doors, dealing 30 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bar counter 4 0.1
druglab metal_shelves 4 8
drugshack crate 4 8
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This section may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Crafting

Can be crafted using a double barrel shotgun and a saw.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
ShotgunDoublebarrel.png
Sawed-off Double Barrel Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
ShotgunDoublebarrel.png
Double Barrel Shotgun
(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DoubleBarrelShotgunSawnoff
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.5,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	SawnOffDoubleBarrelShotgunShoot,
		ClickSound = SawnOffDoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffDoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = SawnOffDoubleBarrelShotgunEquip,
		UnequipSound = SawnOffDoubleBarrelShotgunUnEquip,
        InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also