Sawed-off JS-2000 Shotgun

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The Game WorldItemsWeaponsFirearmsSawed-off JS-2000 Shotgun
PlushSpiffo.pngThis article is about the pump-action single barrelled shotgun. For the break-action double barrelled shotgun, see Sawed-off Double Barrel Shotgun.
Sawed-off JS-2000 Shotgun
Sawed-off JS-2000 Shotgun
Sawed-off JS-2000 Shotgun JS-2000 Shotgun
General
Category Weapon
Encumbrance
Heavy Load
3.5
Equipped Two-handed
Condition max. 10
Skill Gunshot
Attachment Back
Characteristics
Ammo type Shotgun Shells
Magazine size 6
Noise radius 250 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.61–6 tiles
Damage 1.5–2.2
Accuracy 100
Knockback 0.9
Knockdown 8
Technical details
Base ID Base.ShotgunSawnoff

A sawed-off JS-2000 shotgun, previously just sawn off shotgun, is a JS-2000 shotgun that has had its barrels shortened.

Usage

The sawed-off JS-2000 uses shotgun shells as its ammunition, which fires 6 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the sawed-off JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the sawed-off JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape, as well as an excellent weapon for training the Aiming skill, particularly at lower levels.

The sawed-off JS-2000 can be attached to the player's back for quick access and weight reduction.

Reloading

Sawed-off JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.

Special Ability: Drive-by Shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Condition

The sawed-off JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (50 + aiming x 2).

Repairing

Sawed-off JS-2000 shotgun requires a minimum of 2 aiming, and either another sawed-off JS-2000, or a JS-2000. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the sawed-off JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Sawed-off JS-2000 shotguns can only be very rarely found in duffel bags.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Shotgun.png
Sawed-off JS-2000 Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
Shotgun2.png
JS-2000 Shotgun
(consumed)

Sawed-off vs Regular

Quick Pros vs. Cons

Pros Cons
  • Wider pellet spread - allowing it to hit more targets at closer range.
  • Lower weight.
  • Higher knockback.
  • Higher accuracy.
  • More pellets, more potential total damage.
  • Lower damage to individual enemies - due to the large spread.
  • Higher chance of losing durability.
  • Slightly shorter range.
  • Larger sound radius - causing zombies to hear from farther away.
  • Cannot use any weapon mods to further increase stats.[1]

  1. Any JS-2000 attachments applied prior to sawing will carry over, but no NEW mods can be applied to the sawed-off version. Additionally, attachments CANNOT be removed after sawing, so plan accordingly.

Stats

Icon Name Weight Hands Ammo Type Magazine Size Damage Range Accuracy Sound Volume Sound Radius Knockback Knockdown Base ID
Minimum Maximum Minimum Maximum
JS-2000 Shotgun JS-2000 Shotgun 4.0 Two-Hand Shotgun Shells 6 1.5 2.2 0.61 7 70 200 100 0.8 8 Base.Shotgun
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 3.5 Two-Hand Shotgun Shells 6 1.5 2.2 0.61 6 100 250 100 0.9 8 Base.ShotgunSawnoff

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

	item ShotgunSawnoff
		ImpactSound			= null,
		MaxRange			= 6,
		RangeFalloff			= TRUE,
		WeaponSprite			= ShotgunSawnOff,
		SoundVolume			= 250,
		MinAngle			= 0.657,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		ToHitModifier			= 2.5,
		NPCSoundBoost			= 1.5,
		KnockBackOnNoDeath		= TRUE,
		Ranged				= TRUE,
		SwingAmountBeforeImpact		= 0,
		ProjectileCount			= 6,
		ConditionLowerChanceOneIn	= 50,
		Weight				= 3.5,
		SplatNumber			= 5,
		PushBackMod			= 0.9,
		MaxDamage			= 2.2,
		SubCategory			= Firearm,
		ConditionMax			= 10,
		ShareDamage			= FALSE,
		MaxHitCount			= 4,
		IsAimedFirearm			= TRUE,
		DoorDamage			= 20,
		IdleAnim			= Idle_Weapon2,
		UseEndurance			= FALSE,
		SwingAnim			= Rifle,
		DisplayName			= Sawn Off JS-2000 Shotgun,
		MinRange			= 0.61,
		SwingTime			= 2,
		AngleFalloff			= TRUE,
		MultipleHitConditionAffected	= FALSE,
		SwingSound			= FirearmShotgunSawnoff,
		SoundRadius			= 250,
		MinDamage			= 1.5,
		KnockdownMod			= 8,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Shotgun,
		RunAnim				= Run_Weapon2,
		CriticalChance			= 60,
		CritDmgMultiplier		= 2,
		AimingPerkCritModifier		= 4,
		HitChance			= 100,
		AimingPerkHitChanceModifier	= 0,
		RecoilDelay			= 50,
		SoundGain			= 2,
		ClipSize			= 6,
		ReloadTime			= 25,
		AimingTime			= 20,
		RequiresEquippedBothHands	= TRUE,
		BreakSound			= BreakMetalItem,
		BulletOutSound			= ShotgunPumpAction,
		ShellFallSound			= ShotgunShellHitGround,
		MetalValue			= 35,
		TwoHandWeapon			= TRUE,
		AmmoBox				= ShotgunShellsBox,
		MaxAmmo				= 6,
		InsertAmmoSound			= StormyShotgunInsertRound,
		EjectAmmoSound			= Stormy9mmClipEject,
		RackSound			= stormyShotgunPump,
		AmmoType			= Base.ShotgunShells,
		WeaponReloadType		= shotgun,
		RackAfterShoot			= TRUE,
		JamGunChance			= 2,
		AttachmentType			= Rifle,
		StopPower			= 20,

See also