School Bag

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The Game WorldItemsBaggageSchool Bag
School Bag
School Bag
School Bag (Blue) School Bag (Black) School Bag (Spiffo)
General
Category Container
Encumbrance
Heavy Load
1.0
Body location Back
Capacity 15
Encumbrance reduction 60%
Speed
Run speed 97%
Technical details
Item ID Base.Bag_Schoolbag

A school bag is a container item. The school bag has blue, black and spiffo variants.

Overview

When starting a new game, if the player chooses the easy or normal starting difficulty, they will spawn with a school bag. During the custom sandbox setup, choosing the "starter kit" option will also spawn the player with a school bag.

Usage

A school bag can be equipped on the back. Although it is the most common of the bags that can be equipped on the back, it also has the lowest capacity and weight reduction.

School bags can spawn with (build 40):

Pen.png Pen
Blue Pen Blue Pen
Red Pen Red Pen
Pencil.png Pencil
RubberBand.png Rubber Band
Scissors.png Scissors
File:Cigarettes.png Cigarettes
Cube.png Cube
Book.png Book

Distribution

Build 40

Buildings

Building/Room Container Rolls Chance
All Clothing Rack 3 3
Locker 2 3
Male Corpse 1 0.1
Female Corpse 1 0.1
Wardrobe 4 3
Bedroom Wardrobe 2 3
Changeroom Locker 3 3
Clothes Store Shelves 3 3
Clothing Rack 3 3
Department Store Shelves 3 3
Laundromat Counter 3 2
Motel Room Other 2 0.1
Mechanic Metal Locker 3 1
Motel Room (occupied) Other 2 0.3
Sport Store Shelves 3 3
Clothing Rack 3 3
Sport Storage Metal Shelves 3 3

Vehicles

Profession Container Rolls Chance
All Trunk 2 2
Clothing Trunk 2 2
Taxi Trunk 3 3

Gallery

Code

From clothing_bags.txt (Project Zomboid directory/media/scripts/clothing) Retrieved: Build 41.52

	item Bag_Schoolbag
    {
        WeightReduction	=	60,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	15,
        DisplayName	=	School Bag,
        IconsForTexture = Backpack_Black;Backpack_Blue;Backpack_Spiffo,
        CanBeEquipped = Back,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ClothingItem = Bag_SchoolBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.97,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_Schoolbag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Schoolbag_RHand holdingbagright,
    }

See also