JS-2000 Shotgun

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The Game WorldItemsWeaponsFirearmsJS-2000 Shotgun
JS-2000 Shotgun
JS-2000 Shotgun
General
Category Weapon
Encumbrance
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3
Equipped Two-handed
Condition max. 10
Skill Gunshot
Characteristics
Ammo type .308 Round
Magazine size 3
Noise radius 200 tiles
Recoil delay 50
Reload time 25
Aiming time 20
Damage
Type Gunshot
Range 0.61–7 tiles
Damage 1.5–2.2
Accuracy 70
Knockback 0.8
Knockdown 8
Technical details
Base ID Base.Shotgun

A noisy ranged weapon, the shotgun is a powerful firearm that will attract zombies from a large distance to the player when fired. It fires shotgun shells, which fire pellets in a spread pattern that with the potential to kill multiple targets in the direction of fire. The shotgun will generally kill zombies in one to two hits; the closer a target is to the player, the more damage is inflicted. shotgun shells are required to use the shotgun, but do not have to be in the secondary slot and can remain in your inventory. Only one shotgun shell is fired at a time.

The shotgun is the ideal weapon for quickly killing a large group of zombies and blasting an escape route, but due to its noise, it is only advisable to use it in the most dire of situations. Its heavy weight also makes it impractical to carry everywhere you go, so the shotgun should be carried strategically as needed.

Since zombies are attracted to the noise the shotgun makes, it may also be used to lure a horde of zombies away from areas the player wishes to approach.

Obtaining

Shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses or wardrobes.

Occasionally, player may be able to loot a shotgun along with shells off of NPCs.

Reloading

Shotguns can hold 6 shells each before needing to reload. If hardcore reloading is active, you must pump the shotgun with the racking key (default x) before you can fire again.

Crafting

Name Recipe Description












Code

item Shotgun
	AmmoType			= ShotgunShells,
	ImpactSound			= null,
	MaxRange			= 7,
	RangeFalloff			= TRUE,
	WeaponSprite			= Shotgun,
	SoundVolume			= 200,
	MinAngle			= 0.75,
	Type				= Weapon,
	MinimumSwingTime		= 2,
	ToHitModifier			= 10,
	NPCSoundBoost			= 1.5,
	KnockBackOnNoDeath		= TRUE,
	Ranged				= TRUE,
	SwingAmountBeforeImpact		= 0,
	ProjectileCount			= 5,
	ConditionLowerChanceOneIn	= 60,
	Weight				= 3,
	SplatN.umber			= 5,
	PushBackMod			= 0.8,
	MaxDamage			= 2.2,
	SubCategory			= Firearm,
	AimingMod			= 2,
	ConditionMax			= 10,
	ShareDamage			= FALSE,
	MaxHitCount			= 4,
	IsAimedHandWeapon		= TRUE,
	IsAimedFirearm			= TRUE,
	DoorDamage			= 20,
	IdleAnim			= Idle_Weapon2,
	UseEndurance			= FALSE,
	SwingAnim			= Rifle,
	WeaponWeight			= 3,
	DisplayName			= Shotgun,
	MinRange			= 0.61,
	SwingTime			= 2,
	AngleFalloff			= TRUE,
	MultipleHitConditionAffected	= FALSE,
	SwingSound			= Weapons/Firearm/shotgun2,
	SoundRadius			= 200,
	MinDamage			= 1.5,
	KnockdownMod			= 8,
	SplatBloodOnNoDeath		= TRUE,
	Icon				= Shotgun2,
	RunAnim				= Run_Weapon2,
	CriticalChance 			= 10,
	AimingPerkCritModifier 		= 0,
	HitChance 			= 100,
	AimingPerkHitChanceModifier 	= 0,
	RecoilDelay 			= 40,
	SoundGain 			= 2,
	ClipSize 			= 6,
	ReloadTime 			= 25,
	AimingTime 			= 55,
	RequiresEquippedBothHands 	= TRUE,
	BreakSound  			= PZ_MetalSnap,
	BulletOutSound 			= pumpaction,
	ShellFallSound 			= gaugeshell,
	MetalValue 			= 45,

History

Alpha
RC 2.9 Fixed bug with unlimited ammo.
41 Renamed to JS-2000 Shotgun

See also

Template:Navbox/Weapons