Shovel

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Revision as of 11:57, 3 March 2019 by Vaileasys (talk | contribs) (new infobox)
Shovel
Shovel
Shovel
General
Category Weapon
Encumbrance
Heavy Load
1.5
Function Farming
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 2.1
Range 0.61–1.5 tiles
Damage 0.8–1.9
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.Hammer

A shovel is a farming tool primarily used to move dirt, sand and gravel.

While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack. This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. Doing so with sand or gravel bags is trivial, and should only be done for aesthetic purposes. However, the sand and gravel bags themselves are required in crafting the bulletproof defenses, sandbag wall and gravel bag wall.

The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage, however it is fairly fragile and caps at around 20 zombie kills before breaking. It can commonly be found inside crates, sheds, and work shelves.

Code

From farming.txt (Project Zomboid directory/media/scripts/)

	item Shovel
		Type				= Weapon,
		DisplayName			= Shovel,
		Icon				= TZ_Shovel,
		Weight				= 2.0,
		SubCategory    			= Swinging,
		MinAngle			= 0,
		MaxDamage			= 1.9,
		MinDamage			= 0.8,
		MaxRange 			= 1.5,
		MinRange 			= 0.61,
		CriticalChance 			= 10,
		PushBackMod			= 0.5,
		HitAngleMod			= -30.0,
		SwingAnim			= Bat,
		MaxHitCount 			= 1,
		WeaponSprite			= Shovel,
		IdleAnim			= Idle_Weapon2,
		RunAnim				= Run_Weapon2,
		Weight				= 1.5,
		DoorDamage			= 5,
		MinimumSwingTime 		= 2.1,
		SwingTime			= 2.1,
		SwingAmountBeforeImpact 	= 0.02,
		ConditionLowerChanceOneIn 	= 10,
		ConditionMax 			= 10,
		Categories 			= Blunt,
		TwoHandWeapon 			= TRUE,
		BreakSound  			= PZ_WoodSnap,
		KnockdownMod			= 2,
        	KnockBackOnNoDeath		= TRUE,
        	MetalValue 			= 70,


See also

Template:Navbox/ToolsTemplate:Navbox/Weapons