Shovel

From PZwiki
Revision as of 12:41, 18 March 2022 by Vaileasys (talk | contribs) (replaced "Insects" link + changed icon to new icons + replaced deprecated navboxes)


Shovel
Shovel
Shovel Shovel
General
Category Weapon
Encumbrance
Heavy Load
1.5
Function Farming
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 2.1
Range 0.61–1.5 tiles
Damage 0.8–1.9
Knockback 0.5
Knockdown 2
Technical details
Base ID farming.Shovel

A shovel is a farming tool primarily used to move dirt, sand, and gravel. Additionally, it can be used to dig graves (a way to permanently dispose of up to 5 corpses and all the items the corpses are wearing/carrying). It also fulfills the same functions as a trowel and can be used to till grass and dirt tiles and to find worms.

While the player has the shovel and an empty sack in their main inventory, a new contextual option will appear when right-clicking any one of these aforementioned tiles. This new option allows the player to move up to four tiles of dirt, sand or gravel into a single sack, upon changing the sack to a dirt bag, sandbag or gravel bag, respectively. Each filled sack can then be "spilled" over any other pre-existing tile, changing it to the contents of the sack. This mechanic is ideal when a specific location is desired for farming in which doesn't already contain dirt tiles. There generally isn't much use in spreading sand around, but areas that have been covered in gravel will not be overgrown by erosion and saplings cannot grow there, allowing for the creation of artificial driveways. Finally, bags full of sand or gravel can be used to set up sandbag walls and gravel bag walls, which offer some protection from gunfire.

The shovel may also be used as a blunt melee weapon with a fast attack speed and intermediate damage, however it is fairly fragile and caps at around 20 zombie kills before breaking. It can commonly be found inside crates, sheds, and work shelves.

Code

From farming.txt (Project Zomboid directory/media/scripts/)

	item Shovel
		Type				= Weapon,
		DisplayName			= Shovel,
		Icon				= TZ_Shovel,
		Weight				= 2.0,
		SubCategory    			= Swinging,
		MinAngle			= 0,
		MaxDamage			= 1.9,
		MinDamage			= 0.8,
		MaxRange 			= 1.5,
		MinRange 			= 0.61,
		CriticalChance 			= 10,
		PushBackMod			= 0.5,
		HitAngleMod			= -30.0,
		SwingAnim			= Bat,
		MaxHitCount 			= 1,
		WeaponSprite			= Shovel,
		IdleAnim			= Idle_Weapon2,
		RunAnim				= Run_Weapon2,
		Weight				= 1.5,
		DoorDamage			= 5,
		MinimumSwingTime 		= 2.1,
		SwingTime			= 2.1,
		SwingAmountBeforeImpact 	= 0.02,
		ConditionLowerChanceOneIn 	= 10,
		ConditionMax 			= 10,
		Categories 			= Blunt,
		TwoHandWeapon 			= TRUE,
		BreakSound  			= PZ_WoodSnap,
		KnockdownMod			= 2,
        	KnockBackOnNoDeath		= TRUE,
        	MetalValue 			= 70,


See also