Skinny Leather Trousers: Difference between revisions
(Created page with "Skinny Leather Trousers are an exceptionally rare piece of armor that takes the Legs clothing slot. It offers the most resistance out of any pair of pants, with a potential total resistance of 40% bite 60% Scratch. They can very rarely be seen being worn by Biker Zombies or more commonly (but still extremely rare) in clothing stores & outlets. This page needs more work done by a more experienced wiki-creator.") |
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Skinny Leather Trousers | {{Header|Project Zomboid|Items|Clothing|Bottoms|Pants}} | ||
{{Page version|41.78.16}} | |||
{{Reupload|Missing 3D model}} | |||
{{Infobox item | |||
|name=Skinny Leather Trousers | |||
|icon=TrousersDenimLightBlue.png | |||
<!-- General --> | |||
|category=Clothing | |||
|weight=2.0 | |||
|equipped=Pants | |||
|material=Leather | |||
|run_speed=0.98 | |||
|scratch_defense=40 | |||
|bite_defense=20 | |||
|insulation=0.65 | |||
|wind_resistance=0.6 | |||
<!-- Technical details --> | |||
|item_id=Base.TrousersMesh_Leather | |||
}} | |||
'''Skinny leather trousers''' are a [[clothing]] [[Items|item]]. | |||
==Usage== | |||
===Pros and cons=== | |||
{{pros-cons | |||
|pros1 = Offer the most bite/scratch resistance of any unfortified pair of pants. | |||
|pros2 = Extremely light compared to other pants with similar protection (compare encumbrance with [[Firefighter Pants]]) | |||
|cons1 = Exceptionally low spawn rate, one of the rarest items in the game. | |||
|cons2 = No water resistance. | |||
|cons3 = | |||
}} | |||
===Recipes=== | |||
Leather jackets can be torn into [[Leather Strips|leather strips]] with the help of [[Scissors|scissors]], which can then be used as a makeshift [[bandage]]. However, due to the easy availability of [[Ripped Sheets|ripped sheets]], leather strips are best used in non-emergency situations as [[Tailoring|tailoring]] material to reinforce other items. | |||
{{Crafting/sandbox2 | |||
|leather_strips | |||
}} | |||
==Distribution== | |||
The loot distributions can be found in the table(s) below. | |||
<!--BOT FLAG|TrousersMesh_Leather|41.78.16--> | |||
{{clear}} | |||
<div class="togglebox theme-red"> | |||
<div>TrousersMesh_Leather distribution | |||
<span class="mw-customtoggle-togglebox-TrousersMesh_Leather" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-TrousersMesh_Leather"> | |||
<div class="toggle-content"><div style="display: flex;"><div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Containers}} | |||
! Building / Room | |||
! Container | |||
! Rolls | |||
! Chance | |||
|- | |||
| SafehouseLoot | |||
| {{ll|crate}} | |||
| 4 | |||
| 4.0 | |||
|- | |||
| clothingstorage | |||
| {{ll|crate}} | |||
| 4 | |||
| 2.0 | |||
|- | |||
| leatherclothesstore | |||
| {{ll|shelves}} | |||
| 4 | |||
| 10.0 | |||
|} | |||
</div> | |||
<div style="float:left;"> | |||
{| class="wikitable theme-red" style="margin-right:15px; width:95%;" | |||
|+ {{ll|Vehicles}} | |||
! Vehicle Type/Location | |||
! Rolls | |||
! Chance | |||
|- | |||
| ClothingTruckBed | |||
| 4 | |||
| 0.2 | |||
|} | |||
</div> | |||
</div><div style="clear:both;"></div> | |||
</div></div><div class="toggle large mw-customtoggle-togglebox-TrousersMesh_Leather" title="{{int:show}}/{{int:hide}}"></div></div> | |||
<!--END BOT FLAG|TrousersMesh_Leather|41.78.16--> | |||
They can very rarely be seen being worn by biker zombies, in survivor homes, or more commonly (but still extremely rare) in clothing stores & outlets. | |||
==Body location== | |||
{{Body location|body_location=Pants}} | |||
==Code== | |||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 281 | |||
| source = clothing_pants.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item TrousersMesh_Leather | |||
{ | |||
DisplayCategory = Clothing, | |||
Type = Clothing, | |||
DisplayName = Skinny Leather Trousers, | |||
ClothingItem = TrousersMesh_Leather, | |||
BodyLocation = Pants, | |||
BloodLocation = Trousers, | |||
Icon = TrousersDenimLightBlue, | |||
BiteDefense = 20, | |||
ScratchDefense = 40, | |||
RunSpeedModifier = 0.98, | |||
Insulation = 0.65, | |||
WindResistance = 0.60, | |||
FabricType = Leather, | |||
WorldStaticModel = Trousers_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Black Leather Trousers]] | |||
*[[Jeans]] | |||
{{Navbox items|bottoms}} |
Latest revision as of 16:37, 24 April 2024
Skinny leather trousers are a clothing item.
Usage
Pros and cons
Pros | Cons |
---|---|
|
|
Recipes
Leather jackets can be torn into leather strips with the help of scissors, which can then be used as a makeshift bandage. However, due to the easy availability of ripped sheets, leather strips are best used in non-emergency situations as tailoring material to reinforce other items.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Leather Strips |
Clothing (Leather) ×1 | Scissors |
none | none | none |
Distribution
The loot distributions can be found in the table(s) below.
Building / Room | Container | Rolls | Chance |
---|---|---|---|
SafehouseLoot | crate | 4 | 4.0 |
clothingstorage | crate | 4 | 2.0 |
leatherclothesstore | shelves | 4 | 10.0 |
Vehicle Type/Location | Rolls | Chance |
---|---|---|
ClothingTruckBed | 4 | 0.2 |
They can very rarely be seen being worn by biker zombies, in survivor homes, or more commonly (but still extremely rare) in clothing stores & outlets.
Body location
|
Code
Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt
item TrousersMesh_Leather
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Skinny Leather Trousers,
ClothingItem = TrousersMesh_Leather,
BodyLocation = Pants,
BloodLocation = Trousers,
Icon = TrousersDenimLightBlue,
BiteDefense = 20,
ScratchDefense = 40,
RunSpeedModifier = 0.98,
Insulation = 0.65,
WindResistance = 0.60,
FabricType = Leather,
WorldStaticModel = Trousers_Ground,
}