Smoke Bomb: Difference between revisions
(Added image and more information on use cases.) |
(Added other smoke bomb codes) |
||
Line 111: | Line 111: | ||
PlacedSprite = constructedobjects_01_36, | PlacedSprite = constructedobjects_01_36, | ||
Tooltip = Tooltip_Trap, | Tooltip = Tooltip_Trap, | ||
</pre> | |||
<pre> | |||
item SmokeBombTriggered | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Smoke Bomb with Timer, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = ExplosiveTrap, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = SmokebombTimer, | |||
ExplosionTimer = 10, | |||
SmokeRange = 5, | |||
CanBePlaced = TRUE, | |||
PlacedSprite = constructedobjects_01_36, | |||
</pre> | |||
<pre> | |||
item SmokeBombSensorV1 | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Smoke Bomb with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = ExplosiveTrap, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
SensorRange = 3, | |||
Icon = SmokebombTimer, | |||
SmokeRange = 5, | |||
ExplosionTimer = 5, | |||
CanBePlaced = TRUE, | |||
PlacedSprite = constructedobjects_01_36, | |||
</pre> | |||
<pre> | |||
item SmokeBombSensorV2 | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Smoke Bomb with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = ExplosiveTrap, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
SensorRange = 4, | |||
Icon = SmokebombTimer, | |||
SmokeRange = 5, | |||
ExplosionTimer = 5, | |||
CanBePlaced = TRUE, | |||
PlacedSprite = constructedobjects_01_36, | |||
</pre> | |||
<pre> | |||
item SmokeBombSensorV3 | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Smoke Bomb with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = ExplosiveTrap, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
SensorRange = 5, | |||
Icon = SmokebombTimer, | |||
SmokeRange = 5, | |||
ExplosionTimer = 5, | |||
CanBePlaced = TRUE, | |||
PlacedSprite = constructedobjects_01_36, | |||
</pre> | |||
<pre> | |||
item SmokeBombRemote | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Remote Smoke Bomb, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = ExplosiveTrap, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = SmokebombTimer, | |||
SmokeRange = 5, | |||
CanBePlaced = TRUE, | |||
CanBeRemote = TRUE, | |||
PlacedSprite = constructedobjects_01_36, | |||
</pre> | </pre> | ||
Revision as of 05:30, 21 April 2021
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Smoke Bomb | ||
---|---|---|
Smoke Bomb | ||
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Damage | ||
Attack speed | 1.5 | |
Range | 0–10 tiles | |
Smoke range | 5 tiles | |
Smoke timer | 50 | |
Technical details | ||
Base ID | See Item IDs |
The Smoke Bomb is a thrown bomb.
Use
A Smoke Bomb pacifies zombies that are in the area of effect of the bomb when it explodes. It deals no damage to zombies.
Note that although it immediately pacifies zombies in its area, they may still be influenced by horde behavior and continue towards their target. This is especially prevalent if there are many zombies nearby that were unaffected by the Smoke Bomb which can cause its effects to be almost unnoticeable.
Crafting
Output | Ingredients | Description | Skill Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
You may attach a timer or other devices for varying effects.
Output | Ingredients | Description | Skill Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gallery
Item IDs
Item | Class name |
---|---|
Smoke Bomb | Base.SmokeBomb |
Smoke Bomb with Timer | Base.SmokeBombTriggered |
Smoke Bomb with Sensor (V1) | Base.SmokeBombSensorV1 |
Smoke Bomb with Sensor (V2) | Base.SmokeBombSensorV2 |
Smoke Bomb with Sensor (V3) | Base.SmokeBombSensorV3 |
Remote Smoke Bomb | Base.SmokeBombRemote |
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
item SmokeBomb MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Bat, UseSelf = TRUE, DisplayName = Smoke Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = Smokebomb, TriggerExplosionTimer = 50, SmokeRange = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36, Tooltip = Tooltip_Trap,
item SmokeBombTriggered MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = SmokebombTimer, ExplosionTimer = 10, SmokeRange = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
item SmokeBombSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, SensorRange = 3, Icon = SmokebombTimer, SmokeRange = 5, ExplosionTimer = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
item SmokeBombSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, SensorRange = 4, Icon = SmokebombTimer, SmokeRange = 5, ExplosionTimer = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
item SmokeBombSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Smoke Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, SensorRange = 5, Icon = SmokebombTimer, SmokeRange = 5, ExplosionTimer = 5, CanBePlaced = TRUE, PlacedSprite = constructedobjects_01_36,
item SmokeBombRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Smoke Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = ExplosiveTrap, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = SmokebombTimer, SmokeRange = 5, CanBePlaced = TRUE, CanBeRemote = TRUE, PlacedSprite = constructedobjects_01_36,