Spiked Baseball Bat: Difference between revisions
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A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. | A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. | ||
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations. | However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations. | ||
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat. | The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat. | ||
It can also be used to bash down [[door]]s, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world. | It can also be used to bash down [[door]]s, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world. | ||
== Crafting == | == Crafting == | ||
{| class=" | {| class="pztable sortable" style="text-align:center;" | ||
|- | |- | ||
! Output | ! Output | ||
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== Materials to Repair == | == Materials to Repair == | ||
{| class=" | {| class="pztable" style="text-align:center;" | ||
|- | |- | ||
! Item Repaired | ! Item Repaired | ||
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|- | |- | ||
|[[File:BaseballBatNails.png|32px]] <br> | |[[File:BaseballBatNails.png|32px]] <br> | ||
Spiked Baseball Bat | |||
| [[File:Woodglue.png|32px]]<br> | | [[File:Woodglue.png|32px]]<br> | ||
[[Wood Glue]] <small>(2 Uses)</small><br> | [[Wood Glue]] <small>(2 Uses)</small><br> | ||
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==See | ==See also== | ||
* [[Baseball Bat]] | * [[Baseball Bat]] | ||
{{Navbox/Weapons}} | {{Navbox/Weapons}} |
Revision as of 16:09, 11 May 2019
Spiked Baseball Bat | |||
---|---|---|---|
| |||
General | |||
Category | Weapon | ||
Encumbrance | 2 | ||
Equipped | Two-handed | ||
Condition max. | 15 | ||
Skill | Long Blunt | ||
Damage | |||
Type | Blunt | ||
Attack speed | 3 | ||
Range | 0.61–1.5 tiles | ||
Damage | 1–1.5 | ||
Knockback | 0.5 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.BaseballBat | ||
A spiked baseball bat is a two-handed melee weapon.
A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.
Crafting
Output | Recipe | Description | Skill Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
5% Repaired, 95% Success |
---|---|---|---|---|---|
Spiked Baseball Bat |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Nails (1 Use) |
Repair Code
fixing Fix Spiked Baseball Bat Require : BaseballBatNails, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, Fixer : Nails,
Code
item BaseballBatNails MaxRange = 1.5, WeaponSprite = BaseballbatSpiked, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 10, Weight = 2, SplatN.umber = 1, PushBackMod = 0.5, MaxDamage = 1.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 15, WeaponWeight = 2, DisplayName = Spiked Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 1, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = BaseballBatNails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 1, MetalValue = 5,