Spiked Baseball Bat: Difference between revisions

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== Crafting ==
== Crafting ==
{| class="pztable sortable" style="text-align:center;"
{{Crafting header|ing=3}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 3001 -->
|-
{{Crafting/core|ing=3
! Output
| product_image = [[File:BaseballBatNails.png|link=Spiked Baseball Bat|Spiked Baseball Bat]] | product_name = [[Spiked Baseball Bat]] | product_quantity = x1
! class="unsortable" | Recipe
| xp = <!-- Not present in the old template. Please fill in manually. -->
! class="unsortable" | Description
| sl = ''none''
! Skill Level
| req =
{{RecipeLookup|3001}}
| f1 = [[File:BaseballBat.png|link=Baseball Bat|Baseball Bat]] | i1 = [[Baseball Bat]] | q1 = x1 | tag1 = (consumed)
| f2 = [[File:Nails.png|link=Nails|Nails]] | i2 = [[Nails]] | q2 = x5 | tag2 = (consumed)
| f3 = [[File:Hammer.png|link=Hammer|Hammer]] | i3 = [[Hammer]] | q3 = x1
}}
|}
|}


== Materials to Repair ==
== Materials to Repair ==

Revision as of 04:36, 26 March 2022

The Game WorldItemsWeaponsMelee WeaponsSpiked Baseball Bat
Spiked Baseball Bat
Spiked Baseball Bat
Spiked Baseball Bat Baseball Bat
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.5 tiles
Damage 1–1.5
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.BaseballBat

A spiked baseball bat is a two-handed melee weapon.

A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.


However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.


The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.


It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Spiked Baseball Bat
Spiked Baseball Bat x1
none Baseball Bat
Baseball Bat x1
(consumed)
Nails
Nails x5
(consumed)
Hammer
Hammer x1


Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success

5% Repaired, 95% Success
BaseballBatNails.png

Spiked Baseball Bat

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

Nails

Nails (1 Use)

It should be noted that repairing the spiked baseball bat makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Repair Code

    fixing Fix Spiked Baseball Bat
  
     Require : BaseballBatNails,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
       Fixer : Nails,
 

Code

	
	item BaseballBatNails
		MaxRange			= 1.5,
		WeaponSprite			= BaseballbatSpiked,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 10,
		Weight				= 2,
		SplatN.umber			= 1,
		PushBackMod			= 0.5,
		MaxDamage			= 1.5,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 7,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 15,
		WeaponWeight			= 2,
		DisplayName			= Spiked Baseball Bat,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		MinDamage			= 1,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= BaseballBatNails,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 1,
        	MetalValue 			= 5,


See also

Template:Navbox/Weapons