Spiked Pickaxe Handle

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Navigation: Main>The Game World>Items>Weapons>Melee weapons>Spiked Pickaxe HandlePage updated: Version 41.78.16
Spiked PickAxe Handle
Spiked PickAxe Handle
Spiked Pickaxe Handle
Category Weapon
Heavy Load
Equipped Two-handed
Condition max. 4
Skill Long Blunt
Type Blunt
Attack speed 4
Range 0.61–1.1 tiles
Damage 0.7–1
Knockback 0.3
Knockdown 2
Technical details
Base ID PickAxeHandleSpiked


Pros Cons
  • Can hit up to 2 enemies with multi-hit enabled.
  • Hard to acquire.
  • Low damage.
  • Short range.
  • Weak durability.
  • Cannot be repaired.

Breaking Doors

The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.


The spiked pickaxe handle is a short blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (2 + maintenance x 2)


The spiked pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.


From items.txt (Project Zomboid directory/media/scripts/)

Retrieved: Build 41.78.16

	item PickAxeHandleSpiked
		DisplayCategory			= WeaponCrafted,
		MaxRange			= 1.1,
		WeaponSprite			= PickAxeHandleSpiked,
		MinAngle			= 0.65,
		Type				= Weapon,
		MinimumSwingTime		= 4,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	= 2,
		Weight				= 3,
		SplatNumber			= 1,
		PushBackMod			= 0.3,
		SubCategory			= Swinging,
		ConditionMax			= 4,
		MaxHitCount			= 2,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		DisplayName			= Spiked PickAxe Handle,
		MinRange			= 0.61,
		SwingTime			= 4,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Pickaxe_Nails,
		RunAnim				= Run_Weapon2,
		TwoHandWeapon			= TRUE,
		BreakSound			= SpikedPickAxeHandleBreak,
		DoorHitSound			= SpikedPickAxeHandleHit,
		HitSound			= SpikedPickAxeHandleHit,
		HitFloorSound			= SpikedPickAxeHandleHit,
		SwingSound			= SpikedPickAxeHandleSwing,
		TreeDamage			= 0,
		CriticalChance			= 10,
		CritDmgMultiplier		= 5,
		MinDamage			= 0.7,
		MaxDamage			= 1,
		BaseSpeed			= 1,
		DamageCategory			= Slash,
		DamageMakeHole			= TRUE,

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