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Spiked Pickaxe Handle
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English |
Navigation: | Main>The Game World>Items>Weapons>Melee weapons>Spiked Pickaxe Handle | Page updated: Version 41.78.16 |
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Spiked PickAxe Handle | ||
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General | ||
Category | Weapon | |
Weight | 3 | |
Equipped | Two-handed | |
Condition max. | 4 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 4 | |
Range | 0.61–1.1 tiles | |
Damage | 0.7–1 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | PickAxeHandleSpiked | |
Usage
Pros | Cons |
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Breaking Doors
The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.
Condition
The spiked pickaxe handle is a short blunt weapon, therefore being influenced by the blunt skills: accuracy, guard, and maintenance. It has a maximum condition of 4 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (2 + maintenance x 2)
Distribution
The spiked pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.
Code
From items.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.78.16
item PickAxeHandleSpiked DisplayCategory = WeaponCrafted, MaxRange = 1.1, WeaponSprite = PickAxeHandleSpiked, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 2, Weight = 3, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 4, MaxHitCount = 2, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Spiked PickAxe Handle, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Pickaxe_Nails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SpikedPickAxeHandleBreak, DoorHitSound = SpikedPickAxeHandleHit, HitSound = SpikedPickAxeHandleHit, HitFloorSound = SpikedPickAxeHandleHit, SwingSound = SpikedPickAxeHandleSwing, TreeDamage = 0, CriticalChance = 10, CritDmgMultiplier = 5, MinDamage = 0.7, MaxDamage = 1, BaseSpeed = 1, DamageCategory = Slash, DamageMakeHole = TRUE,