Spiked Plank

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Spiked Plank
Spiked Plank
Spiked Plank
General
Category Weapon
Encumbrance
Heavy Load
3.1
Equipped Two-handed
Condition max. 10
Skill Slash
Damage
Type Slash
Attack speed 4
Range 0.61–1.32 tiles
Damage 0.5–0.8
Knockback 0.5
Knockdown 2
Technical details
Base ID Base.PlankNail

The Spiked Plank is a player constructed weapon using a wooden plank and hammering in nails.

Usage

Weapon

The Spiked Plank has a very slow swing rate but compensates with a longer range than many of the weapons, and is a weapon that can be made again when it breaks by finding another plank. The Spiked Plank is better than some weapon alternatives for damage output, but its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.

The Spiked Plank, despite its flaws, is a multi-attack weapon and can attack 2 zombies at once. It also has a good chance of knocking zombies down so they can be finished off.

Breaking Doors

It also can cause 8 door damage per swing. For comparison, an Axe does 35 damage.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
PlankNail.png
Spiked Plank
0.25 Carpentry none Hammer.png
Hammer (tag)
(keep)
Plank.png
Plank
(consumed)
Nails.png
Nails x5
(consumed)

Trivia

  • Strangely, the Spiked Plank has 0.02 increased range from a regular Plank.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	item PlankNail
		MaxRange		= 1.32,
		WeaponSprite		= NailedPlank,
		MinAngle		= 0.75,
		Type			= Weapon,
		MinimumSwingTime	= 4,
		KnockBackOnNoDeath	= FALSE,
		SwingAmountBeforeImpact = 0.02,
		Categories		= Improvised;Blunt,
		Weight			= 3.1,
		SplatNumber		= 2,
		ConditionLowerChanceOneIn = 2,
		PushBackMod		= 0.3,
		SubCategory		= Swinging,
		ConditionMax		= 10,
		MaxHitCount		= 2,
		DoorDamage		= 8,
		SwingAnim		= Bat,
		MinRange		= 0.61,
		DisplayName		= Spiked Plank,
		SwingTime		= 4,
		KnockdownMod		= 2,
		SplatBloodOnNoDeath	= TRUE,
		Icon			= PlankNail,
		RunAnim			= Run_Weapon2,
		IdleAnim		= Idle_Weapon2,
		BreakSound		= BreakWoodItem,
		TreeDamage		= 0,
		MetalValue		= 5,
		TwoHandWeapon		= TRUE,
		CriticalChance		= 25,
		CritDmgMultiplier	= 5,
		MinDamage		= 0.5,
		MaxDamage		= 0.8,
		BaseSpeed		= 0.85,
		DamageCategory		= Slash,
		DamageMakeHole		= TRUE,
		AttachmentType		= Shovel,