Splint

From PZwiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Splint
Splint Model.png
General
Category
FirstAid
Encumbrance
Moodle Icon HeavyLoad.png
1
Function
Quicken fracture healing
Technical
Item ID
Base.Splint
Aids recovery from broken bones. Reduces time taken to heal.
— In-game tooltip.

A splint is an item used in first aid.

Usage

The splint is used to reduce the time taken to heal a fracture. To apply a splint, right-click the red fracture text in the health panel, also splints make fractures heal 10x faster.

Fracture

Main article: Health

Fractures are often caused by falling from great heights, which greatly reduces the player's movement speed. A fracture will heal on its own over time, however a splint can be used to reduce this greatly, by approximately 10-fold. Each first aid level of the applying player will increase the healing rate by an additional factor of 5. This can be improved further with the use of a comfrey poultice. Upon successfully healing a fracture, the player will receive first aid experience.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Splint.png
Splint
0 XP none
(consumed)

(consumed)

Distribution

Splints cannot be found in the world and therefore can only be obtained through crafting.

Trivia

  • Since the weight of a splint is 1.0, it is technically heavier to hold a crafted one than carry its individual parts, however, this only holds true for using a Sturdy Stick or Tree Branch to craft it.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Splint
    {
        DisplayCategory = FirstAid,
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Splint,
        Icon	=	Splint,
        Tooltip = Tooltip_Splint,
        MetalValue = 1,
        Medical = TRUE,
        WorldStaticModel = Splint,
    }

See also