Spoon: Difference between revisions

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{{Items
{{languages|Spoon}}
|image = Spoon.png
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=8}}{{Infobox weapon
|weapontype = Melee
|display_name=Spoon
|ammo = none
|name_colour=Weapon
|weight = 0.8
|name_text_colour=Weapon
}}
|image=Spoon_120px.png
|category=Weapon
|weight=0.3
|equipped=One-handed
|type=Blade
|min_range=0.61
|max_range=0.9
|swing_time=2
|condition_max=3
|min_damage=0.1
|max_damage=0.1
|push_back=0.3
|knockdown=0
|class_name=Base.Spoon
}}A '''spoon''' is a blade melee [[weapon]].


The spoon is a stabbing weapon that was added in 0.2.0r RC2.9 along with the [[Fork]] and the [[Scissors]]. The spoon is capable of killing a zombie in 4-6 decently aimed shots. Because of its low range, low knockback, and low damage, the spoon is not fit for fighting large groups- or even multiple zombies at once. Rather, the spoon should be used if zombies could be SAFELY fought 1 by 1 or there is only one enemy. Spoons are abundant in kitchens just like most other stabbing weapons ([[Kitchen Knife]], Fork, [[Butter Knife]])
==Usage==
===Weapon===
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.  


The spoon has a very short range, making it very dangerous when fighting [[zombies]], however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a [[window]].
===Breaking doors===
It is most ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
==Condition==
The spoon is a [[Skills#Blade|blade]] weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code>
===Repairing===
A spoon cannot be repaired.
==Distribution==
Spoons are an incredibly common household item found in kitchen [[Containers#Counters|counters]].


== Code ==
== Code ==
<nowiki>item Spoon
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{
{{Retrieved|version=40|incver=8}}
Type = Weapon,
<pre> item Spoon
DisplayName = Spoon,
MaxRange = 0.9,
SubCategory    =     Stab,
WeaponSprite = Knife,
Icon = Spoon,
MinAngle = 0,
MinAngle = 0,
Type = Weapon,
MaxDamage = 0.8,
MinimumSwingTime = 2,
MinDamage = 0.4,
SwingAmountBeforeImpact = 0.02,
MaxRange = 0.9,
Categories = Blade,
MinRange = 0.61,
Weight = 0.3,
SwingAnim = Stab,
ConditionLowerChanceOneIn = 1,
WeaponSprite = Knife,
PushBackMod = 0.3,
Weight = 0.8,
MaxDamage = 0.1,
WeaponWeight = 0.7,
SubCategory = Stab,
MinimumSwingTime = 4.1,
AimingMod = 0.8,
SwingTime = 4.1,
ConditionMax = 3,
DoorDamage = 1,
MaxHitCount = 1,
SwingAmountBeforeImpact = 0.02,
IsAimedHandWeapon = TRUE,
MaxHitCount = 1,
DoorDamage = 1,
PushBackMod = 0,
SwingAnim = Stab,
KnockdownMod = 0,
CriticalChance = 5,
ConditionLowerChanceOneIn = 100,
WeaponWeight = 0.3,
ConditionMax   = 1,
DisplayName = Spoon,
Categories = Blade,
MinRange = 0.2,
IsAimedHandWeapon = true,
SwingTime = 2,
AimingMod = 0.8,
MinDamage = 0.1,
}</nowiki>
KnockdownMod = 0,
Icon = Spoon,
TreeDamage  = 0,
EnduranceMod = 0.5,
MetalValue = 5,</pre>
 
==See also==
*[[Butter Knife]]
*[[Fork]]
 
{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Version 0.2.0p]]

Revision as of 14:38, 23 August 2018

Spoon
Spoon
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 3
Skill Blade
Damage
Type Blade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Spoon

A spoon is a blade melee weapon.

Usage

Weapon

The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.

The spoon has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.

Breaking doors

It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The spoon is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)

Repairing

A spoon cannot be repaired.

Distribution

Spoons are an incredibly common household item found in kitchen counters.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.8

	item Spoon
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		Weight				= 0.3,
		ConditionLowerChanceOneIn	= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 0.1,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 3,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		CriticalChance			= 5,
		WeaponWeight			= 0.3,
		DisplayName			= Spoon,
		MinRange			= 0.2,
		SwingTime			= 2,
		MinDamage			= 0.1,
		KnockdownMod			= 0,
		Icon				= Spoon,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,
		MetalValue 			= 5,

See also

Template:Navbox/Weapons