Spoon: Difference between revisions

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{{languages}}
{{languages|Spoon}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=8}}{{Infobox weapon
|display_name=Spoon
|name_colour=Weapon
|name_text_colour=Weapon
|image=Spoon_120px.png
|category=Weapon
|weight=0.3
|equipped=One-handed
|type=Blade
|min_range=0.61
|max_range=0.9
|swing_time=2
|condition_max=3
|min_damage=0.1
|max_damage=0.1
|push_back=0.3
|knockdown=0
|class_name=Base.Spoon
}}A '''spoon''' is a blade melee [[weapon]].


{{Items
==Usage==
|image = Spoon.png 
===Weapon===
|weapontype = Melee
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.  
|ammo = none
|weight = 0.3
}}


The spoon is a stabbing weapon that was added in 0.2.0r RC2.9 along with the [[Fork]] and the [[Scissors]]. The spoon is capable of killing a zombie in 4-6 decently aimed shots. Because of its low range, low knockback, and low damage, the spoon is not fit for fighting large groups - or even multiple zombies at once. Rather, the spoon should be used if zombies could be SAFELY fought 1 by 1 or there is only one enemy. Currently spoon behaves exactly the same as fork in combat and have the same weight and durability. Spoons are abundant in kitchens just like most other stabbing weapons (Fork, [[Butter Knife]], [[Kitchen Knife]])
The spoon has a very short range, making it very dangerous when fighting [[zombies]], however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a [[window]].


===Breaking doors===
It is most ineffective at bashing down [[door]]s, dealing just 1 damage per hit. For comparison, an [[axe]] deals 35 damage.


== Code ==
===Chopping trees===
<nowiki>
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.
item Spoon
{
MaxRange = 0.9,
WeaponSprite = Knife,
MinAngle = 0,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = Blade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
MaxDamage = 0.1,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 3,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
WeaponWeight = 0.3,
DisplayName = Spoon,
MinRange = 0.2,
SwingTime = 2,
MinDamage = 0.1,
KnockdownMod = 0,
Icon = Spoon,
TreeDamage  =  0,
EnduranceMod = 0.5,
}
</nowiki>


== History ==
==Condition==
The spoon is a [[Skills#Blade|blade]] weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code>


{| class="wikitable" width="550" style="text-align:center;"
===Repairing===
|-
A spoon cannot be repaired.
! Alpha || 
|-
| RC 2.9 || Added to the game.  
|}


==See Also==
==Distribution==
* [[Fork]]
Spoons are an incredibly common household item found in kitchen [[Containers#Counters|counters]].
 
== Code ==
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=8}}
<pre> item Spoon
MaxRange = 0.9,
WeaponSprite = Knife,
MinAngle = 0,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = Blade,
Weight = 0.3,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
MaxDamage = 0.1,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 3,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
WeaponWeight = 0.3,
DisplayName = Spoon,
MinRange = 0.2,
SwingTime = 2,
MinDamage = 0.1,
KnockdownMod = 0,
Icon = Spoon,
TreeDamage  = 0,
EnduranceMod = 0.5,
MetalValue = 5,</pre>
 
==See also==
*[[Butter Knife]]
*[[Fork]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Items]]
[[Category:Version 0.2.0r]]

Revision as of 14:38, 23 August 2018

Spoon
Spoon
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 3
Skill Blade
Damage
Type Blade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Spoon

A spoon is a blade melee weapon.

Usage

Weapon

The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.

The spoon has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.

Breaking doors

It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The spoon is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)

Repairing

A spoon cannot be repaired.

Distribution

Spoons are an incredibly common household item found in kitchen counters.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.8

	item Spoon
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		Weight				= 0.3,
		ConditionLowerChanceOneIn	= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 0.1,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 3,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		CriticalChance			= 5,
		WeaponWeight			= 0.3,
		DisplayName			= Spoon,
		MinRange			= 0.2,
		SwingTime			= 2,
		MinDamage			= 0.1,
		KnockdownMod			= 0,
		Icon				= Spoon,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,
		MetalValue 			= 5,

See also

Template:Navbox/Weapons