Spoon
Spoon | |
---|---|
Spoon | |
General | |
Category | Weapon |
Encumbrance | 2 |
Equipped | One-handed |
Condition max. | 3 |
Skill | Blade |
Damage | |
Type | Blade |
Attack speed | 2 |
Range | 0.61–0.9 tiles |
Damage | 0.1–0.1 |
Knockback | 0.3 |
Knockdown | 0 |
Technical details | |
Base ID | Base.Spoon |
A spoon is a blade melee weapon.
Usage
Weapon
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.
The spoon has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.
Breaking doors
It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The spoon is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)
Repairing
A spoon cannot be repaired.
Distribution
Spoons are an incredibly common household item found in kitchen counters.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.8
item Spoon MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = Blade, Weight = 0.3, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, MaxDamage = 0.1, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 3, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, WeaponWeight = 0.3, DisplayName = Spoon, MinRange = 0.2, SwingTime = 2, MinDamage = 0.1, KnockdownMod = 0, Icon = Spoon, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 5,