Stake
A stake is a craftable, short blade melee weapon also used for camping.
Usage
Weapon
Pros | Cons |
---|---|
|
|
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Condition
The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.
Repairing
A stake cannot be repaired.
Crafting
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Stake |
One of: Stone Knife ×1 Hunting Knife ×1 Kitchen Knife ×1 Meat Cleaver ×1 Machete ×1 Each of: Tree Branch ×1 |
none | none | none | 1.25 Carpentry |
Tent Kit |
Tarp ×1 Stake ×4 Sturdy Stick ×2 |
none | none | none | none |
Distribution
Stakes can randomly be found impaled in zombies or in self-storage lots.
Trivia
- The stake was added to the game in build 41.
- The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.
Gallery
Stake held by a player
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Stake
{
DisplayCategory = WeaponCrafted,
MaxRange = 0.85,
WeaponSprite = Stake,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Stake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Stake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = StakeBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.25,
MaxDamage = 0.53,
WeaponLength = 0.18,
HitFloorSound = StakeHit,
ImpactSound = StakeHit,
DoorHitSound = StakeHit,
HitSound = StakeHit,
SwingSound = StakeSwing,
AttachmentType = Screwdriver,
}